// load the scene protected override void Load() { // load fonts _font = Assets.LoadFont("gfx/OpenSans-Regular.ttf", 22, false); _fontBig = Assets.LoadFont("gfx/OpenSans-Regular.ttf", 42, false); // load font and music _music = Assets.LoadMusic("sfx/old city theme.ogg"); _sound = Assets.LoadSound("sfx/phaserUp1.mp3"); // start playing music Sfx.PlayMusic(_music); }