public static void PlaySfx(SfxCatagory Catagory, int Index, Vector3 Pos, float Muffle) { if (PlayLocally) { PlaySfxLocally(Catagory, Index, Muffle); } if (PlayRemote) { Self.Rpc(nameof(PlaySfxAt), Catagory, Index, Pos, Muffle); } }