void client2_GetPlayerCompleted(object sender, ServiceReference2.GetPlayerCompletedEventArgs e) { client2.CreateLobbyCompleted += client2_CreateLobbyCompleted; me = e.Result; client2.CreateLobbyAsync(e.Result); }
void client2_GetPlayerCompleted(object sender, ServiceReference2.GetPlayerCompletedEventArgs e) { client2.CreateLobbyCompleted += client2_CreateLobbyCompleted; client2.CreateLobbyAsync(e.Result, int.Parse(LobbyId.Text)); }