void client2_GetPlayerCompleted(object sender, ServiceReference2.GetPlayerCompletedEventArgs e)
 {
     client2.CreateLobbyCompleted += client2_CreateLobbyCompleted;
     me = e.Result;
     client2.CreateLobbyAsync(e.Result);
 }
 void client2_GetPlayerCompleted(object sender, ServiceReference2.GetPlayerCompletedEventArgs e)
 {
     client2.CreateLobbyCompleted += client2_CreateLobbyCompleted;
     client2.CreateLobbyAsync(e.Result, int.Parse(LobbyId.Text));
 }