public override void destroyServer(ServerPrx srv, Ice.Current current) { Ice.Identity key = srv.ice_getIdentity(); if (_servers.Contains(key)) { ServerI server = _servers[key] as ServerI; server.destroy(); _servers.Remove(key); } }
public override void destroyServer(ServerPrx srv, Ice.Current current) { Ice.Identity key = srv.ice_getIdentity(); if(servers_.Contains(key)) { ServerI server = servers_[key] as ServerI; server.destroy(); servers_.Remove(key); } }