/// <summary> /// Return only registered users /// </summary> /// <param name="getInfo">Include user info</param> /// <param name="getTexture">Return user texture or not</param> /// <param name="filter">TODO: what is filter?</param> /// <param name="cache"></param> /// <returns></returns> public SerializableDictionary <int, VirtualServerEntity.User> GetUsers(bool getInfo = true, bool getTexture = false, string filter = null, bool cache = false) { // update cache if (!cache || _isNewUsers) { _isNewUsers = false; // clear _entity.Users.Clear(); var users = _server.getRegisteredUsers(filter); // add foreach (var u in users) { try { // insert to _entity.Users is in GetUser method GetUser(u.Key, getInfo, getTexture, cache); // cache = always false } catch { // UNDONE: error reporting - bad user, mostly "SuperUser" (sometimes it may throws on _server.getRegistration(userId); #if DEBUG Console.WriteLine("[ERROR] bad user " + u.Value); #endif } } } return(_entity.Users); }
/// <summary> /// Return only registered users /// </summary> /// <param name="getInfo">Include user info</param> /// <param name="getTexture">Return user texture or not</param> /// <param name="filter">TODO: what is filter?</param> /// <param name="cache"></param> /// <returns></returns> public SerializableDictionary <int, VirtualServerEntity.User> GetUsers(bool getInfo = true, bool getTexture = false, string filter = null, bool cache = false) { // update cache if (!cache || _isNewUsers) { _isNewUsers = false; // clear _entity.Users.Clear(); // add foreach (var u in _server.getRegisteredUsers(filter)) { // insert to _entity.Users is in GetUser method GetUser(u.Key, getInfo, getTexture, cache); // cache = always false } } return(_entity.Users); }
private Agent Add(UUID uuid) { Agent agent = new Agent(uuid); foreach (var user in m_server.getRegisteredUsers(agent.name)) { if (user.Value == agent.name) { m_log.DebugFormat("[MurmurVoice] Found previously registered user {0}", user.Value); m_server.unregisterUser(user.Key); //break; } } agent.userid = m_server.registerUser(agent.user_info); m_log.DebugFormat("[MurmurVoice] Registered {0} (uid {1}) identified by {2}", agent.uuid.ToString(), agent.userid, agent.pass); lock (name_to_agent) name_to_agent[agent.name] = agent; return(agent); }