public ChannelManager(ServerPrx server, string channel) { m_server = server; // Update list of channels lock (chan_ids) foreach (var child in m_server.getTree().children) { chan_ids[child.c.name] = child.c.id; } // Set channel if it was found, create it if it wasn't lock (chan_ids) if (chan_ids.ContainsKey(channel)) { parent_chan = chan_ids[channel]; } else { parent_chan = m_server.addChannel(channel, 0); } // Set permissions on channels Murmur.ACL[] acls = new Murmur.ACL[1]; acls[0] = new Murmur.ACL(true, true, false, -1, "all", Murmur.PermissionSpeak.value, Murmur.PermissionEnter.value); m_log.DebugFormat("[MurmurVoice] Setting ACLs on channel"); m_server.setACL(parent_chan, acls, null, true); }
public ChannelManager(ServerPrx server, string channel) { m_server = server; // Update list of channels lock (chan_ids) foreach (var child in m_server.getTree().children) { chan_ids[child.c.name] = child.c.id; } // Set channel if it was found, create it if it wasn't lock (chan_ids) if (chan_ids.ContainsKey(channel)) { parent_chan = chan_ids[channel]; } else { parent_chan = m_server.addChannel(channel, 0); } // Set permissions on channels Murmur.ACL[] acls = new Murmur.ACL[1]; acls[0] = new Murmur.ACL(); acls[0].group = "all"; acls[0].applyHere = true; acls[0].applySubs = true; acls[0].inherited = false; acls[0].userid = -1; acls[0].allow = Murmur.PermissionSpeak.value; acls[0].deny = Murmur.PermissionEnter.value; m_log.DebugFormat("[MurmurVoice] Setting ACLs on channel"); m_server.setACL(parent_chan, acls, (new List <Murmur.Group>()).ToArray(), true); }
public ChannelManager(ServerPrx server, string estatechan) { m_server = server; Murmur.Tree ServerTree; estate_chan = -1; // check list of channels ServerTree = m_server.getTree(); lock(chan_ids) { foreach(var child in ServerTree.children) { if(child.c.name == estatechan) { chan_ids[child.c.name] = child.c.id; estate_chan = child.c.id; m_log.DebugFormat("[MurmurVoice]: Estate channel {0} already created id {1}", child.c.name,child.c.id); break; } } } // create it if it wasn't found if(estate_chan == -1) { estate_chan = m_server.addChannel(estatechan, 0); chan_ids[estatechan]=estate_chan; m_log.InfoFormat("[MurmurVoice]: Estate channel {0} created id {1}",estatechan,estate_chan); // Set permissions on channels Murmur.ACL[] acls = new Murmur.ACL[1]; acls[0] = new Murmur.ACL(); acls[0].group = "all"; acls[0].applyHere = true; acls[0].applySubs = true; acls[0].inherited = false; acls[0].userid = -1; acls[0].allow = Murmur.PermissionSpeak.value; acls[0].deny = Murmur.PermissionEnter.value; m_server.setACL(estate_chan, acls, (new List<Murmur.Group>()).ToArray(), true); } }
/// <summary> /// Return tree of channels and users /// (for ChannelViewer) /// </summary> /// <returns></returns> public VirtualServerEntity.Tree GetTree() { return(_getTreeItem(_server.getTree())); }
public ChannelManager(ServerPrx server, string channel) { m_server = server; // Update list of channels lock (chan_ids) foreach (var child in m_server.getTree().children) chan_ids[child.c.name] = child.c.id; // Set channel if it was found, create it if it wasn't lock (chan_ids) if (chan_ids.ContainsKey(channel)) parent_chan = chan_ids[channel]; else parent_chan = m_server.addChannel(channel, 0); // Set permissions on channels Murmur.ACL[] acls = new Murmur.ACL[1]; acls[0] = new Murmur.ACL(); acls[0].group = "all"; acls[0].applyHere = true; acls[0].applySubs = true; acls[0].inherited = false; acls[0].userid = -1; acls[0].allow = Murmur.PermissionSpeak.value; acls[0].deny = Murmur.PermissionEnter.value; m_log.DebugFormat("[MurmurVoice] Setting ACLs on channel"); m_server.setACL(parent_chan, acls, (new List<Murmur.Group>()).ToArray(), true); }
public ChannelManager(ServerPrx server, string channel) { m_server = server; // Update list of channels lock (chan_ids) foreach (var child in m_server.getTree().children) chan_ids[child.c.name] = child.c.id; // Set channel if it was found, create it if it wasn't lock (chan_ids) if (chan_ids.ContainsKey(channel)) parent_chan = chan_ids[channel]; else parent_chan = m_server.addChannel(channel, 0); // Set permissions on channels Murmur.ACL[] acls = new Murmur.ACL[1]; acls[0] = new Murmur.ACL(true, true, false, -1, "all", Murmur.PermissionSpeak.value, Murmur.PermissionEnter.value); m_log.DebugFormat("[MurmurVoice] Setting ACLs on channel"); m_server.setACL(parent_chan, acls, null, true); }