// Use this for initialization void Start() { initialPos = transform.position; agent = GetComponent<NavMeshAgent>(); seekAllOtherPlayers(); InvokeRepeating("chooseATarget", 0, 1f); #region startTree Task taskSeePlayer = new Task(seePlayer); Task taskCAnShoot = new Task(canIShoot); Task taskShoot = new Task(shoot); Task taskEsquive = new Task(esquive); Task taskIsNear = new Task(isNear); Task taskIdle = new Task(stay); Task taskWalk = new Task(walk); S1 = new Selector(); Selector S2 = new Selector(); Selector S3 = new Selector(); Sequence SE1 = new Sequence(); Sequence SE3 = new Sequence(); Sequence SE4 = new Sequence(); List<NodeTree> list1 = new List<NodeTree>(); list1.Add(taskIsNear); list1.Add(taskIdle); SE4.addListNode(list1); List<NodeTree> list2 = new List<NodeTree>(); list2.Add(SE4); list2.Add(taskWalk); S3.addListNode(list2); List<NodeTree> list3 = new List<NodeTree>(); list3.Add(taskCAnShoot); list3.Add(taskShoot); SE3.addListNode(list3); List<NodeTree> list4 = new List<NodeTree>(); list4.Add(SE3); list4.Add(taskEsquive); S2.addListNode(list4); List<NodeTree> list5 = new List<NodeTree>(); list5.Add(taskSeePlayer); list5.Add(S2); SE1.addListNode(list5); List<NodeTree> list6 = new List<NodeTree>(); list6.Add(SE1); list6.Add(S3); S1.addListNode(list6); #endregion InvokeRepeating("checkTree", 0, 0.1f); }