public bool DeleteAtor()
        {
            if (SelectedAtor.Delete() == 1)
            {
                if (SelectedAtor.Idator == Atores.Count)
                {
                    Atores.Remove(SelectedAtor);
                    Ator.ReSeed(Atores.Count);
                }
                else
                {
                    foreach (Ator u in Atores)
                    {
                        if (u.Idator > SelectedAtor.Idator)
                        {
                            u.Idator -= 1;
                        }
                    }
                    Atores.Remove(SelectedAtor);
                    Ator.CreateFromObservableCollection(Atores);
                }

                return(true);
            }
            return(false);
        }
 public bool UpdateAtor()
 {
     if (SelectedAtor.Update() == 1)
     {
         return(true);
     }
     return(false);
 }