public bool DeleteAtor() { if (SelectedAtor.Delete() == 1) { if (SelectedAtor.Idator == Atores.Count) { Atores.Remove(SelectedAtor); Ator.ReSeed(Atores.Count); } else { foreach (Ator u in Atores) { if (u.Idator > SelectedAtor.Idator) { u.Idator -= 1; } } Atores.Remove(SelectedAtor); Ator.CreateFromObservableCollection(Atores); } return(true); } return(false); }
public bool UpdateAtor() { if (SelectedAtor.Update() == 1) { return(true); } return(false); }