private void FormMain_Load(object sender, EventArgs e) { var position = new vec3(5, 3, 4) * 0.2f; var center = new vec3(0, 0, 0); var up = new vec3(0, 1, 0); var camera = new Camera(position, center, up, CameraType.Perspecitive, this.winGLCanvas1.Width, this.winGLCanvas1.Height); this.scene = new Scene(camera); this.scene.ClearColor = Color.Black.ToVec4(); { var node = DemoNode.Create(); var ground = GroundNode.Create(); ground.RenderUnit.Methods[0].SwitchList.Add(new PolygonModeSwitch(PolygonMode.Line)); ground.EnableRendering = ThreeFlags.None; var group = new GroupNode(node, ground); this.scene.RootNode = group; } var list = new ActionList(); var transformAction = new TransformAction(scene.RootNode); list.Add(transformAction); var renderAction = new RenderAction(scene); list.Add(renderAction); this.actionList = list; var manipulater = new FirstPerspectiveManipulater(); manipulater.Bind(camera, this.winGLCanvas1); }
public static DemoNode Create() { RenderMethodBuilder updateBuilder, updateBuilder2; { var vs = new VertexShader(updateVert); var feedbackVaryings = new string[] { outPosition, }; IShaderProgramProvider updateProvider = new ShaderArray(feedbackVaryings, ShaderProgram.BufferMode.Separate, vs); var map = new AttributeMap(); map.Add(inPosition, DemoModel.inPosition); var map2 = new AttributeMap(); map2.Add(inPosition, DemoModel.inPosition2); updateBuilder = new RenderMethodBuilder(updateProvider, map); updateBuilder2 = new RenderMethodBuilder(updateProvider, map2); } RenderMethodBuilder renderBuilder, renderBuilder2; { IShaderProgramProvider renderProvider; var vs = new VertexShader(renderVert); var fs = new FragmentShader(renderFrag); renderProvider = new ShaderArray(vs, fs); var map = new AttributeMap(); map.Add(inPosition, DemoModel.inPosition); var map2 = new AttributeMap(); map2.Add(inPosition, DemoModel.inPosition2); renderBuilder = new RenderMethodBuilder(renderProvider, map); renderBuilder2 = new RenderMethodBuilder(renderProvider, map2); } var model = new DemoModel(); var node = new DemoNode(model, updateBuilder, updateBuilder2, renderBuilder, renderBuilder2); node.Initialize(); return(node); }