示例#1
0
 public TerrainRenderSystem(SdlMainWindow sdlWindow)
 {
     _sdlWindow = sdlWindow;
 }
示例#2
0
 public UnitRenderSystem(SdlMainWindow sdlWindow, IGameEngineService gameEngineService)
 {
     _sdlWindow = sdlWindow;
     _unitBag   = EntityBag.Create <ITransform>(gameEngineService);
 }
示例#3
0
 public ClearRenderSystem(SdlMainWindow sdlWindow, ILogger logger)
 {
     _sdlWindow = sdlWindow;
     _logger    = logger;
 }
示例#4
0
 public PresentRenderSystem(SdlMainWindow sdlWindow)
 {
     _sdlWindow = sdlWindow;
 }