예제 #1
0
 public TerrainRenderSystem(SdlMainWindow sdlWindow)
 {
     _sdlWindow = sdlWindow;
 }
예제 #2
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 public UnitRenderSystem(SdlMainWindow sdlWindow, IGameEngineService gameEngineService)
 {
     _sdlWindow = sdlWindow;
     _unitBag   = EntityBag.Create <ITransform>(gameEngineService);
 }
예제 #3
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 public ClearRenderSystem(SdlMainWindow sdlWindow, ILogger logger)
 {
     _sdlWindow = sdlWindow;
     _logger    = logger;
 }
예제 #4
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 public PresentRenderSystem(SdlMainWindow sdlWindow)
 {
     _sdlWindow = sdlWindow;
 }