public TerrainRenderSystem(SdlMainWindow sdlWindow) { _sdlWindow = sdlWindow; }
public UnitRenderSystem(SdlMainWindow sdlWindow, IGameEngineService gameEngineService) { _sdlWindow = sdlWindow; _unitBag = EntityBag.Create <ITransform>(gameEngineService); }
public ClearRenderSystem(SdlMainWindow sdlWindow, ILogger logger) { _sdlWindow = sdlWindow; _logger = logger; }
public PresentRenderSystem(SdlMainWindow sdlWindow) { _sdlWindow = sdlWindow; }