public void Leave() { if (_isHost) { _networkManager.StopHost(); } else { _networkManager.StopClient(); } _uiManager.SetMenuMode(); _scoreManager.Reset(); }
public void PressedPlayAgain() { Debug.Log("should restart game"); _scoreManager.Reset(); _gameOverMenu.Hide(); ResetDice(); }
private void Reset() { melody_sheet = new List <Melody>(); game_state = GameState.PC; user_melody_index = 0; score_manager.Reset(); }
void Start() { Text scoreDisplay = GetComponent <Text>(); scoreDisplay.text = ScoreManager.m_score.ToString(); ScoreManager.Reset(); }
public void Replay() { ScoreManager.Reset(); Time.timeScale = 1; SceneManager.LoadScene("scene1"); CheckForMerge.StacksForPoints = 4; }
//called when game start button is clicked public void StartButtonClicked() { //burst of particles particleSystem.Stop(true, ParticleSystemStopBehavior.StopEmittingAndClear); //particleSystem. GetComponent <Rigidbody2D>().bodyType = RigidbodyType2D.Dynamic; gameObject.GetComponent <SpriteRenderer>().color = new Color(1, 1, 1, 1); transform.position = startPos; //remove towers for (int i = 0; i < towerParent.transform.childCount; i++) { GameObject.Destroy(towerParent.transform.GetChild(i).gameObject); } ScoreManager.Reset(); ScoreManager.UpdateUI(); //hide UI HideUI(); ShowUI(mainUI); EnemySpawner.instance.ResetEnemies(); EnemySpawner.instance.gameIsPlaying = true; firstTowerUI.GetComponent <FirstTowerUIScript>().StartTimer(); }
public static void Reset() { playTime = 0; Speed = 0; ScoreManager.Reset(); Btn_Play.ShowTitle(true); }
void Start() { Text myText = GetComponent <Text>(); myText.text = ScoreManager.score.ToString(); ScoreManager.Reset(); }
public void StartGame() { _scriptManager.Reset(); _scoreManager.Reset(); _voiceProcessor.SetAfterSpeechCallback(AfterSpeechCallback); ScriptLine activeLine = _scriptManager.GetActiveLine(); processCurrentLine(); }
void OnTriggerEnter2D(Collider2D c) { if (c.name == "Player") { levelManager.RespawnPlayer(); lifeSystem.TakeLife(); ScoreManager.Reset(); } }
public void Reset() { life = 100; lastLife = life - multiplierResetStep; bombCount = totalBombs; Bomb.Fire(Pos); ScoreManager.Reset(); enemyKills = 0; }
public void OnReturnToMainMenu() { ResourceManager.SetUp(); ScoreManager.Reset(); MainMenuObject.SetActive(true); GameUIObject.SetActive(false); GameOverObject.SetActive(false); diamondsToWin = 5; }
public void LoadData() { // Set Battle Data if (SceneManager.GetActiveScene().name.Equals("Battle")) { PlayerData.Boss = true; PlayerData.Difficulty = 100; PlayerData.Level = 11; } // Check if save data exists if (PlayerData.Name != null) { // Load save data if (PlayerData.Health != 0) { playerName = PlayerData.Name; var oldLivesActive = PlayerData.LivesActive; attack = (PlayerData.Level < 2) ? 1 : (PlayerData.Level < 5 ? 2 : (PlayerData.Level < 8 ? 3 : (PlayerData.Level < 11 ? 4 : 5))); livesActive = (PlayerData.Level < 5) ? 3 : (PlayerData.Level < 8 ? 6 : 9); health = PlayerData.Health + (livesActive - oldLivesActive); playerCoins = PlayerData.Coins; inventory = PlayerData.Inventory; playerDisciplines = PlayerData.Disciplines; playerTitles = PlayerData.Titles; } // If respawned else { playerName = PlayerData.Name; attack = (PlayerData.Level < 2) ? 1 : (PlayerData.Level < 5 ? 2 : (PlayerData.Level < 8 ? 3 : (PlayerData.Level < 11 ? 4 : 5))); livesActive = (PlayerData.Level < 5) ? 3 : (PlayerData.Level < 8 ? 6 : 9); health = livesActive; playerDisciplines = PlayerData.Disciplines; playerTitles = PlayerData.Titles; } } else { // Create save data playerName = "Player"; health = 3; livesActive = 3; attack = 1; playerDisciplines = new List <string>() { "Initial", null, null }; playerTitles = new List <string>() { ScoreManager.TitleInitial(), null, null }; PlayerData.Kills = 0; PlayerData.Hits = 0; ScoreManager.Reset(); } }
void Lose() { Globals.isPaused = true; individual.fitness = ScoreManager.score + ((float)totalFrames / (float)50); ResetPosition(); ResetVariables(); GameObject.Find("Ball").GetComponent <Ball>().ResetRotation(); ScoreManager.Reset(); PopulationHelper.Advance(); }
public void OnPressPlay() { ResourceManager.SetUp(); ScoreManager.Reset(); SceneManager.LoadScene(1, LoadSceneMode.Single); MainMenuObject.SetActive(false); GameUIObject.SetActive(true); diamondsToWin = 5; InputManager.InputIsBlocked = false; }
private void InitializeNewGame() { CreateWorld(); _player = SpawnPlayer(); _cameraController.Initialize(_player); _player.PlatformsJumpedCountChanged += OnPlatformJumpedCountChanged; _scoreManager.Reset(); }
public void Start() { if (!bossFight) { ScoreManager.Reset(); ScoreManager.active = true; } ResetCamera(); StartCoroutine(FadeText()); ToggleDifficulty(PlayerData.Toggle); }
public void LoadThisScene() { EndlessGameGenerator gameGen = obstacleGenerator.GetComponent <EndlessGameGenerator>(); if (gameGen) { gameGen.Reset(); } ScoreManager.Reset(); Time.timeScale = 1; SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex); }
public void OnPressRestart() { MainMenuObject.SetActive(false); GameUIObject.SetActive(true); GameOverObject.SetActive(false); diamondsToWin = 5; this.EventSystem.SetSelectedGameObject(null); ResourceManager.SetUp(); ScoreManager.Reset(); SceneManager.LoadScene(1, LoadSceneMode.Single); InputManager.InputIsBlocked = false; }
/// <summary> /// リトライ続行ボタン押下時 /// </summary> public void PushRetryContinue() { if (retry) { return; } Time.timeScale = 1f; scoreManager.Reset(); SceneManager.LoadScene("GameMainScene"); retry = true; }
public void Restart() { IsPaused = false; m_scoreManager.Reset(); m_dropIntervalModded = m_dropInterval; UpdatePauseState(); foreach (Transform child in m_spawner.transform) { Destroy(child.gameObject); } m_activeShape = m_spawner.SpawnShape(); m_gameOver = false; m_gameOverPanel.SetActive(false); }
//gets called when fade out animation finishes public void RestartGame() { transform.position = new Vector3(0, 0, 0); GameObject[] enemies = GameObject.FindGameObjectsWithTag("DestroyEnemy"); foreach (var enemy in enemies) { Destroy(enemy); } fadeOut.SetBool("Fade", false); isDown = true; movement.moving = false; ScoreManager.Reset(); startGame.SetActive(true); }
void OnTriggerEnter(Collider other) { punchingBag.SetActive(false); leftWireFrame.SetActive(false); rightWireFrame.SetActive(false); finishWireFrame.SetActive(false); ScoreManager.Reset(); playerText.enabled = false; enemySpawner.enabled = true; highScoreText.enabled = true; scoreText.enabled = true; movement.Reset(); gameObject.SetActive(false); }
public void SetState(GameState newState) { stateTimer = 0; gameState = newState; switch (gameState) { case GameState.Start: cameraAnimator.Play("DarkIdle"); _audioMgr.Stop(); timeSinceFirstSlap = 0; intensity = 0; scoreManager.Reset(); isGameOver = false; break; case GameState.Playing: cameraAnimator.Play("FadeIn"); _audioMgr.Stop(); _audioMgr.PlaySong(0, 0); timeSinceFirstSlap = 0; intensity = 0; isGameOver = false; scoreManager.Reset(); break; case GameState.DarkIdle: cameraAnimator.Play("DarkIdle"); _audioMgr.Stop(); timeSinceFirstSlap = 0; intensity = 0; isGameOver = false; scoreManager.Reset(); break; } }
/*-------------------------------------------------------------------------------- * GameStart * --------------------------------------------------------------------------------*/ private void GameStart() { difficultyManager.Reset(); scoreManager.Reset(); countdownTimer.SetCountdown(gameDuration); countdownTimerRandomAppear.SetCountdown(Random.Range(difficultySettings.randomAppearTimingMin, difficultySettings.randomAppearTimingMax)); moleManager.randomHideTimeMin = difficultySettings.randomDisappearTimingMin; moleManager.randomHideTimeMax = difficultySettings.randomDisappearTimingMax; countdownTimer.CountdownStart(); countdownTimerRandomAppear.CountdownStart(); audioManager.StopAllMusic(); audioManager.PlayMusic(AudioManager.MusicType.MusicLevel1); }
public void Reset_ExpectedPropertiesAreReset() { //Arrange for (int i = 0; i < 7; i++) { _scoreManager.Bowl(3); } //Act _scoreManager.Reset(); //Assert Assert.AreEqual(1, _scoreManager.Frame); Assert.AreEqual(0, _scoreManager.CurrentThrow); Assert.AreEqual(10, _scoreManager.StandingPins); Assert.AreEqual(0, _scoreManager.GetTotalScore()); }
public void OnTriggerEnter2D(Collider2D other) { if (other.tag == "kissa") { Application.LoadLevel(Application.loadedLevel); ScoreManager.Reset(); coinManager.AddCoins(-coinPenalty); IsDead(); } //if (other.tag == "pikkukaveri") //{ // PelaajanTerveys kaveriPutosi = other.GetComponent<PelaajanTerveys>(); // kaveriPutosi.makeDead(); //kutsutaan PelaajanTerveys Scriptistä makeDead komentoa. Box Colliderissa Trigger päällä. //} //else }
public void RestartGame() { playerAlive = true; hueRotate.RotateValue = 0; scoreManager.Reset(); playerController.Reset(); followTheBeat.Reset(); for (int i = 0; i < bullets.Count; i++) { GameObject.Destroy(bullets[i].gameObject); } bullets.Clear(); bgmAudio.volume = 1; bgmAudio.Play(); Time.timeScale = 1; }
new void Start() { base.Start(); Assert.IsNotNull(context); Assert.IsNotNull(localAvatar); for (int i = 0; i < Constants.MaxClients; ++i) { context.HideRemoteAvatar(i); } localAvatar.GetComponent <Avatar>().SetContext(context.GetComponent <Context>()); localAvatar.transform.position = context.GetRemoteAvatar(0).gameObject.transform.position; localAvatar.transform.rotation = context.GetRemoteAvatar(0).gameObject.transform.rotation; EventManager.playerScored += ProcessPlayerScored; ScoreManager.Reset(); }
void handleInput() { if (gameManager.gameOver) { if (Input.GetKeyDown(KeyCode.Space) || Input.GetKeyDown(KeyCode.F)) { gameManager.Reset(); scoreManager.Reset(); stars.resetStars(); enemies.resetEnemies(); camera.transform.position = new Vector3(0, 0, -10); Reset(); } return; } if (Input.GetKeyDown(KeyCode.Space) && numJumps > 0) { jump(); } if (Input.GetKeyDown(KeyCode.F)) { attack(); } if (Input.GetKeyDown(KeyCode.RightArrow)) { transform.localScale = new Vector3(-1, 1, 1); rb2d.velocity = new Vector2(playerSpeed, rb2d.velocity.y); } if (Input.GetKeyDown(KeyCode.LeftArrow)) { transform.localScale = new Vector3(1, 1, 1); rb2d.velocity = new Vector2(-playerSpeed, rb2d.velocity.y); } }