Reset() public static method

public static Reset ( ) : void
return void
Exemplo n.º 1
0
 public void Leave()
 {
     if (_isHost)
     {
         _networkManager.StopHost();
     }
     else
     {
         _networkManager.StopClient();
     }
     _uiManager.SetMenuMode();
     _scoreManager.Reset();
 }
Exemplo n.º 2
0
 public void PressedPlayAgain()
 {
     Debug.Log("should restart game");
     _scoreManager.Reset();
     _gameOverMenu.Hide();
     ResetDice();
 }
 private void Reset()
 {
     melody_sheet      = new List <Melody>();
     game_state        = GameState.PC;
     user_melody_index = 0;
     score_manager.Reset();
 }
Exemplo n.º 4
0
    void Start()
    {
        Text scoreDisplay = GetComponent <Text>();

        scoreDisplay.text = ScoreManager.m_score.ToString();
        ScoreManager.Reset();
    }
Exemplo n.º 5
0
 public void Replay()
 {
     ScoreManager.Reset();
     Time.timeScale = 1;
     SceneManager.LoadScene("scene1");
     CheckForMerge.StacksForPoints = 4;
 }
Exemplo n.º 6
0
    //called when game start button is clicked
    public void StartButtonClicked()
    {
        //burst of particles
        particleSystem.Stop(true, ParticleSystemStopBehavior.StopEmittingAndClear);
        //particleSystem.
        GetComponent <Rigidbody2D>().bodyType            = RigidbodyType2D.Dynamic;
        gameObject.GetComponent <SpriteRenderer>().color = new Color(1, 1, 1, 1);
        transform.position = startPos;

        //remove towers
        for (int i = 0; i < towerParent.transform.childCount; i++)
        {
            GameObject.Destroy(towerParent.transform.GetChild(i).gameObject);
        }

        ScoreManager.Reset();
        ScoreManager.UpdateUI();

        //hide UI
        HideUI();
        ShowUI(mainUI);

        EnemySpawner.instance.ResetEnemies();
        EnemySpawner.instance.gameIsPlaying = true;

        firstTowerUI.GetComponent <FirstTowerUIScript>().StartTimer();
    }
Exemplo n.º 7
0
 public static void Reset()
 {
     playTime = 0;
     Speed    = 0;
     ScoreManager.Reset();
     Btn_Play.ShowTitle(true);
 }
Exemplo n.º 8
0
    void Start()
    {
        Text myText = GetComponent <Text>();

        myText.text = ScoreManager.score.ToString();
        ScoreManager.Reset();
    }
Exemplo n.º 9
0
    public void StartGame()
    {
        _scriptManager.Reset();
        _scoreManager.Reset();
        _voiceProcessor.SetAfterSpeechCallback(AfterSpeechCallback);
        ScriptLine activeLine = _scriptManager.GetActiveLine();

        processCurrentLine();
    }
Exemplo n.º 10
0
 void OnTriggerEnter2D(Collider2D c)
 {
     if (c.name == "Player")
     {
         levelManager.RespawnPlayer();
         lifeSystem.TakeLife();
         ScoreManager.Reset();
     }
 }
Exemplo n.º 11
0
 public void Reset()
 {
     life      = 100;
     lastLife  = life - multiplierResetStep;
     bombCount = totalBombs;
     Bomb.Fire(Pos);
     ScoreManager.Reset();
     enemyKills = 0;
 }
Exemplo n.º 12
0
 public void OnReturnToMainMenu()
 {
     ResourceManager.SetUp();
     ScoreManager.Reset();
     MainMenuObject.SetActive(true);
     GameUIObject.SetActive(false);
     GameOverObject.SetActive(false);
     diamondsToWin = 5;
 }
Exemplo n.º 13
0
 public void LoadData()
 {
     // Set Battle Data
     if (SceneManager.GetActiveScene().name.Equals("Battle"))
     {
         PlayerData.Boss       = true;
         PlayerData.Difficulty = 100;
         PlayerData.Level      = 11;
     }
     // Check if save data exists
     if (PlayerData.Name != null)
     {
         // Load save data
         if (PlayerData.Health != 0)
         {
             playerName = PlayerData.Name;
             var oldLivesActive = PlayerData.LivesActive;
             attack            = (PlayerData.Level < 2) ? 1 : (PlayerData.Level < 5 ? 2 : (PlayerData.Level < 8 ? 3 : (PlayerData.Level < 11 ? 4 : 5)));
             livesActive       = (PlayerData.Level < 5) ? 3 : (PlayerData.Level < 8 ? 6 : 9);
             health            = PlayerData.Health + (livesActive - oldLivesActive);
             playerCoins       = PlayerData.Coins;
             inventory         = PlayerData.Inventory;
             playerDisciplines = PlayerData.Disciplines;
             playerTitles      = PlayerData.Titles;
         }
         // If respawned
         else
         {
             playerName        = PlayerData.Name;
             attack            = (PlayerData.Level < 2) ? 1 : (PlayerData.Level < 5 ? 2 : (PlayerData.Level < 8 ? 3 : (PlayerData.Level < 11 ? 4 : 5)));
             livesActive       = (PlayerData.Level < 5) ? 3 : (PlayerData.Level < 8 ? 6 : 9);
             health            = livesActive;
             playerDisciplines = PlayerData.Disciplines;
             playerTitles      = PlayerData.Titles;
         }
     }
     else
     {
         // Create save data
         playerName        = "Player";
         health            = 3;
         livesActive       = 3;
         attack            = 1;
         playerDisciplines = new List <string>()
         {
             "Initial", null, null
         };
         playerTitles = new List <string>()
         {
             ScoreManager.TitleInitial(), null, null
         };
         PlayerData.Kills = 0;
         PlayerData.Hits  = 0;
         ScoreManager.Reset();
     }
 }
Exemplo n.º 14
0
 void Lose()
 {
     Globals.isPaused   = true;
     individual.fitness = ScoreManager.score + ((float)totalFrames / (float)50);
     ResetPosition();
     ResetVariables();
     GameObject.Find("Ball").GetComponent <Ball>().ResetRotation();
     ScoreManager.Reset();
     PopulationHelper.Advance();
 }
Exemplo n.º 15
0
 public void OnPressPlay()
 {
     ResourceManager.SetUp();
     ScoreManager.Reset();
     SceneManager.LoadScene(1, LoadSceneMode.Single);
     MainMenuObject.SetActive(false);
     GameUIObject.SetActive(true);
     diamondsToWin = 5;
     InputManager.InputIsBlocked = false;
 }
Exemplo n.º 16
0
    private void InitializeNewGame()
    {
        CreateWorld();

        _player = SpawnPlayer();
        _cameraController.Initialize(_player);

        _player.PlatformsJumpedCountChanged += OnPlatformJumpedCountChanged;

        _scoreManager.Reset();
    }
Exemplo n.º 17
0
 public void Start()
 {
     if (!bossFight)
     {
         ScoreManager.Reset();
         ScoreManager.active = true;
     }
     ResetCamera();
     StartCoroutine(FadeText());
     ToggleDifficulty(PlayerData.Toggle);
 }
Exemplo n.º 18
0
    public void LoadThisScene()
    {
        EndlessGameGenerator gameGen = obstacleGenerator.GetComponent <EndlessGameGenerator>();

        if (gameGen)
        {
            gameGen.Reset();
        }
        ScoreManager.Reset();
        Time.timeScale = 1;
        SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
    }
Exemplo n.º 19
0
    public void OnPressRestart()
    {
        MainMenuObject.SetActive(false);
        GameUIObject.SetActive(true);
        GameOverObject.SetActive(false);
        diamondsToWin = 5;
        this.EventSystem.SetSelectedGameObject(null);

        ResourceManager.SetUp();
        ScoreManager.Reset();
        SceneManager.LoadScene(1, LoadSceneMode.Single);
        InputManager.InputIsBlocked = false;
    }
Exemplo n.º 20
0
    /// <summary>
    /// リトライ続行ボタン押下時
    /// </summary>
    public void PushRetryContinue()
    {
        if (retry)
        {
            return;
        }

        Time.timeScale = 1f;
        scoreManager.Reset();
        SceneManager.LoadScene("GameMainScene");

        retry = true;
    }
Exemplo n.º 21
0
 public void Restart()
 {
     IsPaused = false;
     m_scoreManager.Reset();
     m_dropIntervalModded = m_dropInterval;
     UpdatePauseState();
     foreach (Transform child in m_spawner.transform)
     {
         Destroy(child.gameObject);
     }
     m_activeShape = m_spawner.SpawnShape();
     m_gameOver    = false;
     m_gameOverPanel.SetActive(false);
 }
Exemplo n.º 22
0
 //gets called when fade out animation finishes
 public void RestartGame()
 {
     transform.position = new Vector3(0, 0, 0);
     GameObject[] enemies = GameObject.FindGameObjectsWithTag("DestroyEnemy");
     foreach (var enemy in enemies)
     {
         Destroy(enemy);
     }
     fadeOut.SetBool("Fade", false);
     isDown          = true;
     movement.moving = false;
     ScoreManager.Reset();
     startGame.SetActive(true);
 }
Exemplo n.º 23
0
 void OnTriggerEnter(Collider other)
 {
     punchingBag.SetActive(false);
     leftWireFrame.SetActive(false);
     rightWireFrame.SetActive(false);
     finishWireFrame.SetActive(false);
     ScoreManager.Reset();
     playerText.enabled    = false;
     enemySpawner.enabled  = true;
     highScoreText.enabled = true;
     scoreText.enabled     = true;
     movement.Reset();
     gameObject.SetActive(false);
 }
Exemplo n.º 24
0
    public void SetState(GameState newState)
    {
        stateTimer = 0;
        gameState  = newState;

        switch (gameState)
        {
        case GameState.Start:
            cameraAnimator.Play("DarkIdle");
            _audioMgr.Stop();
            timeSinceFirstSlap = 0;
            intensity          = 0;
            scoreManager.Reset();
            isGameOver = false;
            break;

        case GameState.Playing:
            cameraAnimator.Play("FadeIn");
            _audioMgr.Stop();
            _audioMgr.PlaySong(0, 0);
            timeSinceFirstSlap = 0;
            intensity          = 0;
            isGameOver         = false;
            scoreManager.Reset();
            break;

        case GameState.DarkIdle:
            cameraAnimator.Play("DarkIdle");
            _audioMgr.Stop();
            timeSinceFirstSlap = 0;
            intensity          = 0;
            isGameOver         = false;
            scoreManager.Reset();
            break;
        }
    }
Exemplo n.º 25
0
    /*--------------------------------------------------------------------------------
    *   GameStart
    *  --------------------------------------------------------------------------------*/
    private void GameStart()
    {
        difficultyManager.Reset();
        scoreManager.Reset();
        countdownTimer.SetCountdown(gameDuration);
        countdownTimerRandomAppear.SetCountdown(Random.Range(difficultySettings.randomAppearTimingMin, difficultySettings.randomAppearTimingMax));
        moleManager.randomHideTimeMin = difficultySettings.randomDisappearTimingMin;
        moleManager.randomHideTimeMax = difficultySettings.randomDisappearTimingMax;

        countdownTimer.CountdownStart();
        countdownTimerRandomAppear.CountdownStart();

        audioManager.StopAllMusic();
        audioManager.PlayMusic(AudioManager.MusicType.MusicLevel1);
    }
Exemplo n.º 26
0
 public void Reset_ExpectedPropertiesAreReset()
 {
     //Arrange
     for (int i = 0; i < 7; i++)
     {
         _scoreManager.Bowl(3);
     }
     //Act
     _scoreManager.Reset();
     //Assert
     Assert.AreEqual(1, _scoreManager.Frame);
     Assert.AreEqual(0, _scoreManager.CurrentThrow);
     Assert.AreEqual(10, _scoreManager.StandingPins);
     Assert.AreEqual(0, _scoreManager.GetTotalScore());
 }
Exemplo n.º 27
0
 public void OnTriggerEnter2D(Collider2D other)
 {
     if (other.tag == "kissa")
     {
         Application.LoadLevel(Application.loadedLevel);
         ScoreManager.Reset();
         coinManager.AddCoins(-coinPenalty);
         IsDead();
     }
     //if (other.tag == "pikkukaveri")
     //{
     //  PelaajanTerveys kaveriPutosi = other.GetComponent<PelaajanTerveys>();
     // kaveriPutosi.makeDead(); //kutsutaan PelaajanTerveys Scriptistä makeDead komentoa. Box Colliderissa Trigger päällä.
     //}
     //else
 }
Exemplo n.º 28
0
 public void RestartGame()
 {
     playerAlive           = true;
     hueRotate.RotateValue = 0;
     scoreManager.Reset();
     playerController.Reset();
     followTheBeat.Reset();
     for (int i = 0; i < bullets.Count; i++)
     {
         GameObject.Destroy(bullets[i].gameObject);
     }
     bullets.Clear();
     bgmAudio.volume = 1;
     bgmAudio.Play();
     Time.timeScale = 1;
 }
Exemplo n.º 29
0
    new void Start()
    {
        base.Start();

        Assert.IsNotNull(context);
        Assert.IsNotNull(localAvatar);

        for (int i = 0; i < Constants.MaxClients; ++i)
        {
            context.HideRemoteAvatar(i);
        }

        localAvatar.GetComponent <Avatar>().SetContext(context.GetComponent <Context>());
        localAvatar.transform.position = context.GetRemoteAvatar(0).gameObject.transform.position;
        localAvatar.transform.rotation = context.GetRemoteAvatar(0).gameObject.transform.rotation;

        EventManager.playerScored += ProcessPlayerScored;
        ScoreManager.Reset();
    }
Exemplo n.º 30
0
    void handleInput()
    {
        if (gameManager.gameOver)
        {
            if (Input.GetKeyDown(KeyCode.Space) || Input.GetKeyDown(KeyCode.F))
            {
                gameManager.Reset();
                scoreManager.Reset();
                stars.resetStars();
                enemies.resetEnemies();
                camera.transform.position = new Vector3(0, 0, -10);
                Reset();
            }
            return;
        }


        if (Input.GetKeyDown(KeyCode.Space) && numJumps > 0)
        {
            jump();
        }

        if (Input.GetKeyDown(KeyCode.F))
        {
            attack();
        }

        if (Input.GetKeyDown(KeyCode.RightArrow))
        {
            transform.localScale = new Vector3(-1, 1, 1);
            rb2d.velocity        = new Vector2(playerSpeed, rb2d.velocity.y);
        }

        if (Input.GetKeyDown(KeyCode.LeftArrow))
        {
            transform.localScale = new Vector3(1, 1, 1);
            rb2d.velocity        = new Vector2(-playerSpeed, rb2d.velocity.y);
        }
    }