void OnTriggerEnter2D(Collider2D other) { if (other.tag == "player" && hasDollar) { print("holla holla got dolla"); sr.sprite = dollarOff; hasDollar = false; GameObject go = GameObject.Find("Score"); ScoreCounter sc = (ScoreCounter)go.GetComponent(typeof(ScoreCounter)); sc.IncreaseScore(100); Invoke("ReloadDollar", 3); } }
private void AddMoney() { ScoreCounter.IncreaseScore(1); }