IncreaseScore() public method

public IncreaseScore ( ) : void
return void
Example #1
0
 void OnTriggerEnter2D(Collider2D other)
 {
     if (other.tag == "player" && hasDollar)
     {
         print("holla holla got dolla");
         sr.sprite = dollarOff;
         hasDollar = false;
         GameObject   go = GameObject.Find("Score");
         ScoreCounter sc = (ScoreCounter)go.GetComponent(typeof(ScoreCounter));
         sc.IncreaseScore(100);
         Invoke("ReloadDollar", 3);
     }
 }
Example #2
0
 private void AddMoney()
 {
     ScoreCounter.IncreaseScore(1);
 }