// Update is called once per frame void Update() { ChiselDamageCount.text = score.ConvertToDisplayable(GV.ChiselDamage); UpgradeChiselCost.text = score.ConvertToDisplayable(GV.ChiselUpgradeCost); HammerUsesCount.text = score.ConvertToDisplayable(GV.HammerUses); HammerDamageCount.text = score.ConvertToDisplayable(GV.HammerDamage); UpgradeHammerCost.text = score.ConvertToDisplayable(GV.HammerUpgradeCost); BuyUsesHammerCost.text = score.ConvertToDisplayable(GV.HammerUsesCost); BusterUsesCount.text = score.ConvertToDisplayable(GV.BusterUses); BusterDamageCount.text = score.ConvertToDisplayable(GV.BusterDamage); UpgradeBusterCost.text = score.ConvertToDisplayable(GV.BusterUpgradeCost); BuyUsesBusterCost.text = score.ConvertToDisplayable(GV.BusterUsesCost); }
void Update() { TotalTiksCount.text = score.ConvertToDisplayable(Convert.ToDouble(GV.allscore)); TotalPlaytimeCount.text = FormatTime(GV.Playtime); TiksPerSecondCount.text = score.ConvertToDisplayable(GV.tiksPerSecond); GoldCubesTotalCount.text = score.ConvertToDisplayable(GV.GoldCubes); CubesClearedCount.text = score.ConvertToDisplayable(GV.LayersCleared); TotalAscendsCount.text = score.ConvertToDisplayable(GV.Ascends); AscendRewardCount.text = score.ConvertToDisplayable(GV.AscendReward); }