public void SetGameplayScene() { m_sceneCurtain.SetActive(true); m_sceneCurtain.GetComponent <Animation>().Play(); StartCoroutine(m_sceneController.SetGameplayScene()); }
public void SetGameplayScene() { m_sceneCurtain.SetActive(true); m_sceneCurtain.GetComponent <Animation>().Play(); StartCoroutine(m_sceneController.SetGameplayScene()); }