void Dying() { var collider = this.gameObject.GetComponent <BoxCollider2D>(); collider.enabled = false; canShoot = false; if (Time.time - deathTime > 3f) { //gameUiController.GameOver(); Destroy(this.gameObject); UnityEngine.Debug.Log("Me morí"); scenesController.LoadEndScene(); } }
private void FixedUpdate() { ActiveEnemiesCounter(); SpawnEnemyWaves(); if (enemyWaveCounter >= 9) { scenesController.LoadEndScene(); } /* * if (newEnemy1LineAvailable == true) * { * NewEnemy1Line(); * } * if (newEnemy2LineAvailable == true) * { * //NewEnemy2Line(); * } */ }