示例#1
0
 // Update is called once per frame
 void Update()
 {
     if (Input.GetKeyDown(KeyCode.Space))
     {
         sceneSequencer.ChangeScene(m_worldSceneName);
     }
 }
示例#2
0
    // Update is called once per frame
    void Update()
    {
        if (Input.GetKeyDown(KeyCode.Space))
        {
            sceneSequencer.ChangeScene(m_BattleSceneName);
        }

        Execute();

        //ドラゴンと敵が同じグリッドに来たらバトルへGO
        if (DragonMeetsEnemy() && !IsSceneChanged)
        {
            IsSceneChanged = true;
            sceneSequencer.ChangeScene(m_BattleSceneName);

            // TransitionManager.Instance.transite("Battle", 1f, 1f);
        }

        CheckItem();
    }