// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.Space)) { sceneSequencer.ChangeScene(m_worldSceneName); } }
// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.Space)) { sceneSequencer.ChangeScene(m_BattleSceneName); } Execute(); //ドラゴンと敵が同じグリッドに来たらバトルへGO if (DragonMeetsEnemy() && !IsSceneChanged) { IsSceneChanged = true; sceneSequencer.ChangeScene(m_BattleSceneName); // TransitionManager.Instance.transite("Battle", 1f, 1f); } CheckItem(); }