// Use this for initialization void Start() { sceneSequencer = GameObject.Find("SceneSequencer").GetComponent <SceneSequencer>(); m_mapGenerator.MakeMap(0); Initialize(m_mapGenerator); }
private void Start() { m_battleState = new StateBeforeBattle(); Sequencer = GameObject.Find("SceneSequencer").GetComponent <SceneSequencer>(); //ここで戦うDragonとEnemyをGameManagerから受け取る。 //m_dragon=.... }
// Use this for initialization void Start() { sceneSequencer = GameObject.Find("SceneSequencer").GetComponent <SceneSequencer>(); }
public void TouchStart() { isSelect = true; _sequencer = FindObjectOfType<SceneSequencer>(); _telop = FindObjectOfType<Text>(); }
void Awake() { _instance = this; }
void Start() { _sequencer = FindObjectOfType<SceneSequencer>(); }