示例#1
0
        private void delayLoadFailpanel()
        {
            SceneModule _sceneModule = (SceneModule)GameManager.GameManagerObj.GetComponent <GameManager>().GetModuleByName("SceneModule");

            if (!_sceneModule.m_sceneWin)
            {
                _sceneModule.LoadFailpanel("项羽阵亡");
                DestroyObj();
            }
        }