private void delayLoadFailpanel() { SceneModule _sceneModule = (SceneModule)GameManager.GameManagerObj.GetComponent <GameManager>().GetModuleByName("SceneModule"); if (!_sceneModule.m_sceneWin) { _sceneModule.LoadFailpanel("项羽阵亡"); DestroyObj(); } }
private void delayLoadFailpanel() { SceneModule _sceneModule = (SceneModule)GameManager.GameManagerObj.GetComponent <GameManager>().GetModuleByName("SceneModule"); if (!_sceneModule.m_sceneWin) { _sceneModule.LoadFailpanel("项羽阵亡"); DestroyObj(); } }