private void OnTriggerEnter2D(Collider2D collision) { if (collision.CompareTag("Player")) { Destroy(collision.gameObject); scManager.PlayerKilled(); } }
private void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.CompareTag("Missile")) { FindObjectOfType <AudioManager>().Play("PlayerHit"); if (life == 2) { vie2.SetTrigger("Die"); Destroy(collision.gameObject); life--; FindObjectOfType <AudioManager>().Play("MissileExplode"); FindObjectOfType <AudioManager>().Stop("MissilePcht"); } else if (life == 1) { vie1.SetTrigger("Die"); Destroy(collision.gameObject); scManager.PlayerKilled(); Destroy(this.gameObject); } } }