private bool LoadDependencyAsset(string assetName, int priority, LoadResourceTaskBase mainTask, object userData) { if (mainTask == null) { throw new GameFrameworkException("Main task is invalid."); } ResourceInfo?resourceInfo = null; string[] dependencyAssetNames = null; if (!CheckAsset(assetName, out resourceInfo, out dependencyAssetNames)) { return(false); } if (IsLoadFromBinary(resourceInfo.Value.LoadType)) { return(false); } LoadDependencyAssetTask dependencyTask = LoadDependencyAssetTask.Create(assetName, priority, resourceInfo.Value, dependencyAssetNames, mainTask, userData); foreach (string dependencyAssetName in dependencyAssetNames) { if (!LoadDependencyAsset(dependencyAssetName, priority, dependencyTask, userData)) { return(false); } } m_TaskPool.AddTask(dependencyTask); return(true); }
private bool LoadDependencyAsset(string assetName, int priority, LoadResourceTaskBase mainTask, object userData) { if (mainTask == null) { throw new GameFrameworkException("Main task is invalid."); } ResourceInfo?resourceInfo = null; string[] dependencyAssetNames = null; if (!CheckAsset(assetName, out resourceInfo, out dependencyAssetNames)) { GameFrameworkLog.Debug("Can not load asset '{0}'.", assetName); return(false); } LoadDependencyAssetTask dependencyTask = new LoadDependencyAssetTask(assetName, priority, resourceInfo.Value, dependencyAssetNames, mainTask, userData); foreach (string dependencyAssetName in dependencyAssetNames) { if (!LoadDependencyAsset(dependencyAssetName, priority, dependencyTask, userData)) { GameFrameworkLog.Debug("Can not load dependency asset '{0}' when load dependency asset '{1}'.", dependencyAssetName, assetName); return(false); } } m_TaskPool.AddTask(dependencyTask); return(true); }
private bool LoadDependencyAsset(string assetName, LoadResourceTaskBase mainTask, userdata) { m_TaskPool.AddTask(dependencyTask); return(true); }