public override void UpdateState() { if (SceneLoadingManager.GetInstance().GetLoadingProgress() > 0.9f) { if (Input.GetKeyDown(KeyCode.Space)) { LogHelper.Log("Scene finished loading!!"); SceneLoadingManager.GetInstance().FinishedLoading(); } } }
// Update is called once per frame void Update() { loadingProgress.text = SceneLoadingManager.GetInstance().GetLoadingProgress().ToString(); }
public override void OnStateExit() { SceneLoadingManager.GetInstance().FinishedLoadingProtocol(); }
public override void OnStateEnter() { SceneLoadingManager.GetInstance().LoadLoadingScene(); }