Beispiel #1
0
 public override void UpdateState()
 {
     if (SceneLoadingManager.GetInstance().GetLoadingProgress() > 0.9f)
     {
         if (Input.GetKeyDown(KeyCode.Space))
         {
             LogHelper.Log("Scene finished loading!!");
             SceneLoadingManager.GetInstance().FinishedLoading();
         }
     }
 }
Beispiel #2
0
 // Update is called once per frame
 void Update()
 {
     loadingProgress.text = SceneLoadingManager.GetInstance().GetLoadingProgress().ToString();
 }
Beispiel #3
0
 public override void OnStateExit()
 {
     SceneLoadingManager.GetInstance().FinishedLoadingProtocol();
 }
Beispiel #4
0
 public override void OnStateEnter()
 {
     SceneLoadingManager.GetInstance().LoadLoadingScene();
 }