public static Coroutine StopGame() { return(CorouWaiter.Start(Routine())); IEnumerator Routine() { PauseManager.PauseEnabled = false; yield return(SceneLoadingManager.LoadMenu()); } }
public static void StopLevel() { Debug.LogWarning($"STOP LEVEL: {_currentLevelId}"); PauseManager.PauseEnabled = false; SceneLoadingManager.LoadMenu(); }