void CheckScore() { if (scoreP1 >= 3) { sceneChanger.ChangeSceneTo("WinScene"); } else if (scoreP2 >= 3) { sceneChanger.ChangeSceneTo("LooseScene"); } }
void SubstractHealt() { if (!hasCooldown) { if (healt > 0) { healt--; hasCooldown = true; StartCoroutine(CoolDown()); } if (healt <= 0) { sceneChange.ChangeSceneTo("LoseScene"); } EmptyHearts(); } }