void Awake() { collider = GetComponent <Collider2D>(); rigidbody = GetComponent <Rigidbody2D>(); pointEffector = GetComponentInChildren <PointEffector2D>(); spriteRendererEffector = GetComponentsInChildren <SpriteRenderer>()[1]; // :( fadeSprite = GetComponentInChildren <FadeSprite>(); scaleGameObject = GetComponentInChildren <ScaleGameObject>(); startForce = pointEffector.forceMagnitude; endForce = 0.0f; breakDown = false; timer = 0.0f; spriteRendererEffector.color = attractColor; }
void Awake() { fade = GetComponent <FadeSprite>(); scaling = GetComponent <ScaleGameObject>(); }