예제 #1
0
    void Awake()
    {
        collider               = GetComponent <Collider2D>();
        rigidbody              = GetComponent <Rigidbody2D>();
        pointEffector          = GetComponentInChildren <PointEffector2D>();
        spriteRendererEffector = GetComponentsInChildren <SpriteRenderer>()[1]; // :(
        fadeSprite             = GetComponentInChildren <FadeSprite>();
        scaleGameObject        = GetComponentInChildren <ScaleGameObject>();

        startForce = pointEffector.forceMagnitude;
        endForce   = 0.0f;
        breakDown  = false;
        timer      = 0.0f;
        spriteRendererEffector.color = attractColor;
    }
 void Awake()
 {
     fade    = GetComponent <FadeSprite>();
     scaling = GetComponent <ScaleGameObject>();
 }