IEnumerator ToggleBetween() { while (true) { fade.StartFade(); scaling.StartScaling(); yield return(new WaitForSeconds(delayBetweenToggle)); fade.ReverseFade(); scaling.ReverseScaling(); yield return(new WaitForSeconds(delayBetweenToggle)); } }
public void DestroyOrb() { breakDown = true; fadeSprite.ReverseFade(); scaleGameObject.ReverseScaling(); }