public void Confirm() { Hide(); _savingSystem.Delete(_saveFileName); var newGameWindow = FindObjectOfType <NewGameWindow>(); newGameWindow.StartGame(); }
public void Delete() { _savingSystem.Delete(_defaultSaveFile); }
public void Delete() { print("Delete"); savingSystem.Delete(defaultSaveFile); }
private void Delete() { print("Deleted Save File"); savingSystem.Delete(defaultSaveFile); }
public void Delete() { savingSystem.Delete(fileName); }
public void Delete() { savingSystemInstace.Delete(defaultSaveFile); }