public static SaveNode GetParadiseIslandData() { SaveNode ConfigRoot = new SaveNode("Root"); SaveNode Loading = ConfigRoot.AddNode("Loading"); Loading.AddString("Bundle", "exterminator_main/loading"); Loading.AddString("Asset", "Assets/Contents/exterminator_main/loading/loading.controller"); SaveNode Bundles = ConfigRoot.AddNode("Bundles"); Bundles.AddString("01", "core_content"); Bundles.AddString("02", "common_assets"); Bundles.AddString("03", "paradise_island_core"); Bundles.AddString("04", "paradise_island_01"); //ParadiseIsland01.AddString ("01", "stranded_dialog"); return(ConfigRoot); }
public static SaveNode GetLabyrinth2DData() { SaveNode ConfigRoot = new SaveNode("Root"); SaveNode Loading = ConfigRoot.AddNode("Loading"); Loading.AddString("Bundle", "labyrinth_2d_main/loading"); Loading.AddString("Asset", "Assets/Contents/labyrinth_2d_main/loading/loading.controller"); SaveNode Instances = ConfigRoot.AddNode("Instances"); Instances.AddString("Engine", "labyrinth_2d_main:labyrinth_core:Scripts/Engine/Engine"); Instances.AddString("Camera", "labyrinth_2d_main:labyrinth_core:Scripts/Camera/Camera"); Instances.AddString("UserInterface", "labyrinth_2d_main:labyrinth_ui:Scripts/UserInterface"); SaveNode Bundles = ConfigRoot.AddNode("Bundles"); //SaveNode CoreContent = ConfigRoot.AddNode ("core_content"); Bundles.AddString("01", "core_content"); Bundles.AddString("02", "common_assets"); Bundles.AddString("03", "labyrinth_2d_main"); return(ConfigRoot); }