public static SaveNode GetParadiseIslandData()
    {
        SaveNode ConfigRoot = new SaveNode("Root");

        SaveNode Loading = ConfigRoot.AddNode("Loading");

        Loading.AddString("Bundle", "exterminator_main/loading");
        Loading.AddString("Asset", "Assets/Contents/exterminator_main/loading/loading.controller");

        SaveNode Bundles = ConfigRoot.AddNode("Bundles");

        Bundles.AddString("01", "core_content");
        Bundles.AddString("02", "common_assets");
        Bundles.AddString("03", "paradise_island_core");
        Bundles.AddString("04", "paradise_island_01");
        //ParadiseIsland01.AddString ("01", "stranded_dialog");

        return(ConfigRoot);
    }
    public static SaveNode GetLabyrinth2DData()
    {
        SaveNode ConfigRoot = new SaveNode("Root");

        SaveNode Loading = ConfigRoot.AddNode("Loading");

        Loading.AddString("Bundle", "labyrinth_2d_main/loading");
        Loading.AddString("Asset", "Assets/Contents/labyrinth_2d_main/loading/loading.controller");
        SaveNode Instances = ConfigRoot.AddNode("Instances");

        Instances.AddString("Engine", "labyrinth_2d_main:labyrinth_core:Scripts/Engine/Engine");
        Instances.AddString("Camera", "labyrinth_2d_main:labyrinth_core:Scripts/Camera/Camera");
        Instances.AddString("UserInterface", "labyrinth_2d_main:labyrinth_ui:Scripts/UserInterface");

        SaveNode Bundles = ConfigRoot.AddNode("Bundles");

        //SaveNode CoreContent = ConfigRoot.AddNode ("core_content");
        Bundles.AddString("01", "core_content");
        Bundles.AddString("02", "common_assets");
        Bundles.AddString("03", "labyrinth_2d_main");
        return(ConfigRoot);
    }