示例#1
0
    //Reconnect player when he buys a recharge
    void Reconnect()
    {
        Time.timeScale            = 1;
        count_Disconnection       = false;
        counter_Disconnection     = maxTime_Disconnection;
        playerCO1.reconnectedBool = true;
        playerCO1.colliderCounter = playerCO1.reconnectedMaxTime;

        saveManager.BuyRecharge(1);
        allPanels.counter_Panel.SetActive(false);
        allPanels.uI_Panels_Manager.OpenInGame(1);
        allPanels.uI_Panels_Manager.OpenDisconnectionPanel(0);
        playerCO1.transform.Translate(new Vector3(0, 10, -20), Space.Self);
        playerCO1.transform.Rotate(new Vector3(0, 0, 0), Space.Self);
        Time.timeScale = 1;
    }