// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.Y)) { saveManager.AddBatteries(5); } #region Swipe or button change if (SwipeActive) { leftMovement_BTN.SetActive(false); rightMovement_BTN.SetActive(false); } else { leftMovement_BTN.SetActive(true); rightMovement_BTN.SetActive(true); } #endregion //this region is used when the player decided to continue after use the pause #region Counter Region if (count_Pause) { if (counter_Pause > -0.1f) { counter_Pause -= Time.unscaledDeltaTime; Time.timeScale = 0; } if (counter_Pause <= 0.1f) { allPanels.counter_Panel.SetActive(false); allPanels.uI_Panels_Manager.OpenInGame(1); Time.timeScale = 1; } Counter_text_TMPRO.text = counter_Pause.ToString("0"); } #endregion //this region is used to change the slider value when the player have been disconnected #region Counter Battery Region - SLIDER if (count_Disconnection && charged == false) { if (counter_Disconnection > -0.1f) { counter_Disconnection -= Time.unscaledDeltaTime; } if (counter_Disconnection <= 0.1f) { Disconnect(); } allPanels.Battery_Slider.value = counter_Disconnection; } #endregion //chek if can buy a recharge #region Cheker Buy if (saveManager.state.batteriesAmount <= rechargeValue) { allPanels.reconnect_BTN.interactable = false; } else { allPanels.reconnect_BTN.interactable = true; } #endregion }