public bool CheckSpeedrunOnGameFinish() { //print("playtime: " + playTime); //print("speedrunTime: " + speedrunTime*60); if (playTime <= speedrunTime * 60) { sm.AchieveSpeedrun(); return(true); } return(false); }
public void SetSpeedrunAchieved() { sm.AchieveSpeedrun(); SetAchievements(); }