void LoadSave() { // Debug.Log(SaveController.saves[OneSavePanel.SaveNum].IsQSave +" "+ OneSavePanel.SaveNum); if (SaveController.saves[OneSavePanel.SaveNum].IsQSave == false) { transform.position = new Vector2(SaveController.saves[OneSavePanel.SaveNum].PlayerPosX, SaveController.saves[OneSavePanel.SaveNum].PlayerPosY); } SaveHelper.loadStats(SaveHelper.GetStats(CurrentptayerType), stats); SaveHelper.LoadInv(SaveHelper.GetInv(CurrentptayerType), Inventory); if ((PlayerType)SaveController.saves[OneSavePanel.SaveNum].PlayerType != CurrentptayerType) { gameObject.SetActive(false); } }