示例#1
0
 public void Play(int loopsCount)
 {
     if (SDL_mixer.Mix_PlayMusic(sdlMusic, loopsCount) < 0)
     {
         throw new InvalidOperationException($"Cant play music: {SDL.SDL_GetError()}");
     }
 }
示例#2
0
 internal void Play()
 {
     if (INTERNAL_mixMusic == IntPtr.Zero)
     {
         return;
     }
     musicFinishedDelegate = OnFinishedPlaying;
     SDL_mixer.Mix_HookMusicFinished(musicFinishedDelegate);
     SDL_mixer.Mix_PlayMusic(INTERNAL_mixMusic, 0);
     PlayCount += 1;
 }
示例#3
0
文件: Music.cs 项目: Gabryx64/GEALOS
 public override void play()
 {
     if (SDL_mixer.Mix_PlayingMusic() == 0)
     {
         if (SDL_mixer.Mix_PlayMusic(music, 0) == -1)
         {
             Console.WriteLine($"There was an issue playing the music. {SDL.SDL_GetError()}");
             Environment.Exit(-1);
         }
     }
 }
示例#4
0
        private void LoadAndPrepareResources()
        {
            music_mp3 = SDL_mixer.Mix_LoadMUS("ringtone.mp3");
            if (music_mp3 == IntPtr.Zero)
            {
                Console.WriteLine("Failed to load mp3! SDL_mixer error {0}", SDL.SDL_GetError());
            }

            SDL_mixer.Mix_PlayMusic(music_mp3, -1);

            music_wav = SDL_mixer.Mix_LoadWAV("beat.wav");
            if (music_wav == IntPtr.Zero)
            {
                Console.WriteLine("Failed to load wav! SDL_mixer error {0}", SDL.SDL_GetError());
            }

            font = SDL_ttf.TTF_OpenFont("lazy.ttf", 64);
            if (font == IntPtr.Zero)
            {
                Console.WriteLine("Failed to load lazy font! SDL_ttf Error: {0}", SDL.SDL_GetError());
            }

            //Render text surface
            var textColor   = new SDL.SDL_Color();
            var textSurface = SDL_ttf.TTF_RenderText_Solid(font, "Hello SDL2 World!", textColor);

            if (textSurface == IntPtr.Zero)
            {
                Console.WriteLine("Unable to render text surface! SDL_ttf Error: {0}", SDL.SDL_GetError());
            }

            texture_text = SDL.SDL_CreateTextureFromSurface(renderer, textSurface);
            if (texture_text == IntPtr.Zero)
            {
                Console.WriteLine("Unable to create texture from rendered text! SDL Error: {0}", SDL.SDL_GetError());
            }
            s_text = Marshal.PtrToStructure <SDL.SDL_Surface>(textSurface);

            IntPtr image_png = SDL_image.IMG_Load("transparent.png");

            if (image_png == IntPtr.Zero)
            {
                Console.WriteLine("Unable to load image! SDL_image Error: {0}", SDL.SDL_GetError());
            }

            s_png = Marshal.PtrToStructure <SDL.SDL_Surface>(image_png);
            SDL.SDL_SetColorKey(image_png, (int)SDL.SDL_bool.SDL_TRUE, SDL.SDL_MapRGB(s_png.format, 0, 0xFF, 0xFF));

            texture_png = SDL.SDL_CreateTextureFromSurface(renderer, image_png);
            if (texture_png == IntPtr.Zero)
            {
                Console.WriteLine("Unable to create texture from png! SDL Error: {0}", SDL.SDL_GetError());
            }
        }
示例#5
0
文件: SDLSounds.cs 项目: Jebeli/Tiles
 public override void PlayMusic(Music music)
 {
     if (music != this.music)
     {
         this.music = music;
         if (music != null)
         {
             SDL_mixer.Mix_VolumeMusic(musicVolume);
             SDL_mixer.Mix_PlayMusic(music.GetChunk(), -1);
             Logger.Info("Sound", $"Playing music {music}");
         }
         else
         {
             SDL_mixer.Mix_HaltMusic();
         }
     }
 }
示例#6
0
        public void ToggleMusic()
        {
            if (UxConfig.MusicOn)
            {
                SDL_mixer.Mix_HaltMusic();
            }
            else
            {
                if (MusicPointer.HasValue)
                {
                    SDL_mixer.Mix_PlayMusic(MusicPointer.Value, -1);
                }
                else
                {
                    LoadAndPlayMusic();
                }
            }

            UxConfig.MusicOn = !UxConfig.MusicOn;
        }
示例#7
0
        // Sound methods (for general sounds)
        public void PlaySound(IMixerSound sound, int channel = -1, bool propagateErrors = false)
        {
            int ret = -1;

            if (sound is MixerSound)
            {
                ret = SDL_mixer.Mix_PlayChannel(channel, sound.GetPointer(), 0);
            }
            else if (sound is MixerMusic)
            {
                ret = SDL_mixer.Mix_PlayMusic(sound.GetPointer(), 1);
            }
            else
            {
                throw new MixerException("Cannot play unknown object");
            }
            if (propagateErrors && ret == -1)
            {
                throw new MixerException();
            }
        }
示例#8
0
        public int LoopSound(IMixerSound sound, int channel = -1)
        {
            int ret = -1;

            if (sound is MixerSound)
            {
                ret = SDL_mixer.Mix_PlayChannel(channel, sound.GetPointer(), -1);
            }
            else if (sound is MixerMusic)
            {
                ret = SDL_mixer.Mix_PlayMusic(sound.GetPointer(), -1);
            }
            else
            {
                throw new MixerException("Cannot play unknown object");
            }
            if (ret == -1)
            {
                throw new MixerException();
            }
            return(ret);
        }
示例#9
0
    static void Main(string[] args)
    {
        FFI.CreateContext("Little Polygon C# Demo", 3 * 320, 3 * 115, "");

        // PLAY SOME MUSIC
        var mus = SDL_mixer.Mix_LoadMUS("song.mid");

        if (mus != IntPtr.Zero)
        {
            SDL_mixer.Mix_PlayMusic(mus, -1);
        }

        // BASIC EVENT LOOP
        var window = SDL.SDL_GL_GetCurrentWindow();

        while (!gDone)
        {
            HandleEvents();
            FFI.ClearScreen();
            SDL.SDL_GL_SwapWindow(window);
        }

        FFI.DestroyContext();
    }
示例#10
0
 internal static void JouerMusique(String musique)
 {
     SDL_mixer.Mix_PlayMusic(musiques[musique], -1);
 }
示例#11
0
        static void Main(string[] args)
        {
            if (args.Length != 1)
            {
                Console.WriteLine("Please pass in a mp3 file");
            }

            if (SDL.SDL_Init(SDL.SDL_INIT_EVERYTHING) < 0)
            {
                Console.WriteLine(SDL.SDL_GetError());

                Environment.Exit(1);
            }

            if (SDL_mixer.Mix_Init(SDL_mixer.MIX_InitFlags.MIX_INIT_MP3) < 0)
            {
                Console.WriteLine(SDL.SDL_GetError());

                Environment.Exit(1);
            }

            IntPtr window = SDL.SDL_CreateWindow("Yay", SDL.SDL_WINDOWPOS_CENTERED, SDL.SDL_WINDOWPOS_CENTERED, 1024, 600, SDL.SDL_WindowFlags.SDL_WINDOW_SHOWN);

            if (window == IntPtr.Zero)
            {
                Console.WriteLine(SDL.SDL_GetError());

                Console.WriteLine("Sad: Window");

                Environment.Exit(1);
            }

            IntPtr renderer = SDL.SDL_CreateRenderer(window, -1, SDL.SDL_RendererFlags.SDL_RENDERER_ACCELERATED | SDL.SDL_RendererFlags.SDL_RENDERER_PRESENTVSYNC);

            if (renderer == IntPtr.Zero)
            {
                Console.WriteLine(SDL.SDL_GetError());

                Console.WriteLine("Sad: Renderer");

                Environment.Exit(1);
            }

            if (SDL_mixer.Mix_OpenAudio(44100, SDL_mixer.MIX_DEFAULT_FORMAT, 2, 2048) < 0)
            {
                Console.WriteLine(SDL.SDL_GetError());

                Console.WriteLine("Sad: Mixer");

                Environment.Exit(1);
            }

            bool mp3Done = false;

            IntPtr joy = SDL_mixer.Mix_LoadMUS(args[0]);

            if (joy == IntPtr.Zero)
            {
                Console.WriteLine(SDL.SDL_GetError());

                Console.WriteLine("Sad: Mix_LoadMUS");

                Environment.Exit(1);
            }

            MPGImport.mpg123_init();

            Int32 err = 0;

            GCHandle handleErr = GCHandle.Alloc(err, GCHandleType.Pinned);

            IntPtr ptrErr = GCHandle.ToIntPtr(handleErr);

            IntPtr handle_mpg = MPGImport.mpg123_new(null, ptrErr);
            int    x          = MPGImport.mpg123_open(handle_mpg, args[0]);

            handleErr.Free();

            MPGImport.mpg123_format_none(handle_mpg);
            MPGImport.mpg123_format(handle_mpg, 44100, 2, (int)MPGImport.mpg123_enc_enum.MPG123_ENC_SIGNED_16);

            int FrameSize = MPGImport.mpg123_outblock(handle_mpg);

            byte[] Buffer        = new byte[FrameSize];
            int    lengthSamples = MPGImport.mpg123_length(handle_mpg);

            if (SDL_mixer.Mix_PlayMusic(joy, 0) < 0)
            {
                Console.WriteLine(SDL.SDL_GetError());

                Console.WriteLine("Sad: Mix_PlayMusic");

                Environment.Exit(1);
            }

            object fun = new object();

            List <Int16> LeftChannels  = new List <Int16>();
            List <Int16> RightChannels = new List <Int16>();

            SDL_mixer.Mix_HookMusic((uData, stream, len) => {
                byte[] mixData       = new byte[len];
                byte[] managedStream = new byte[len];

                Marshal.Copy(stream, managedStream, 0, len);

                IntPtr done = IntPtr.Zero;

                if (MPGImport.mpg123_read(handle_mpg, managedStream, len, out done) is int hello)
                {
                    if (hello == -12)
                    {
                        mp3Done = true;
                    }
                    else if (hello == 0)
                    {
                        // foreach (var b in managedStream.Select((value, idx) => (value, idx)).Where((value, idx) => idx % 4 == 0)) {
                        Int16 leftChannel;
                        Int16 rightChannel;

                        byte[] datum = new byte[2];

                        datum[0]    = managedStream[0];
                        datum[1]    = managedStream[1];
                        leftChannel = BitConverter.ToInt16(datum, 0);

                        datum[0]     = managedStream[2];
                        datum[1]     = managedStream[3];
                        rightChannel = BitConverter.ToInt16(datum, 0);

                        leftChannel  = (Int16)Math.Sqrt(leftChannel);
                        rightChannel = (Int16)Math.Sqrt(rightChannel);

                        lock (fun) {
                            LeftChannels.Add(leftChannel);
                            RightChannels.Add(rightChannel);
                        }
                        // }
                    }
                }

                Marshal.Copy(managedStream, 0, stream, len);
            }, IntPtr.Zero);

            SDL.SDL_Event e;
            bool          quit = false;

            while (!quit)
            {
                while (SDL.SDL_WaitEventTimeout(out e, 10) != 0)
                {
                    switch (e.type)
                    {
                    case SDL.SDL_EventType.SDL_KEYDOWN:
                        switch (e.key.keysym.sym)
                        {
                        case SDL.SDL_Keycode.SDLK_ESCAPE:
                            quit = true;

                            break;
                        }

                        break;

                    case SDL.SDL_EventType.SDL_QUIT:
                        quit = true;

                        break;
                    }
                }

                if (mp3Done)
                {
                    quit = true;
                }
                else
                {
                    SDL.SDL_RenderClear(renderer);
                    SDL.SDL_SetRenderDrawColor(renderer, 218, 112, 214, 255);

                    // 40 is perfect.. ;)
                    lock (fun) {
                        foreach (var channel in LeftChannels.Select((value, idx) => (value, idx)))
                        {
                            if (channel.idx > 40)
                            {
                                continue;
                            }

                            SDL.SDL_Rect rect = new SDL.SDL_Rect()
                            {
                                x = channel.idx * 20,
                                y = 300,
                                w = 15,
                                h = -channel.value
                            };

                            SDL.SDL_RenderDrawRect(renderer, ref rect);
                        }

                        if (LeftChannels.Count > 40)
                        {
                            LeftChannels.RemoveAt(0);
                        }

                        foreach (var channel in RightChannels.Select((value, idx) => (value, idx)))
                        {
                            if (channel.idx > 40)
                            {
                                continue;
                            }

                            SDL.SDL_Rect rect = new SDL.SDL_Rect()
                            {
                                x = channel.idx * 20,
                                y = 315,
                                w = 15,
                                h = channel.value
                            };

                            SDL.SDL_RenderDrawRect(renderer, ref rect);
                        }

                        if (RightChannels.Count > 40)
                        {
                            RightChannels.RemoveAt(0);
                        }
                    }

                    SDL.SDL_Rect r = new SDL.SDL_Rect()
                    {
                        x = 0,
                        y = 300,
                        w = 1024,
                        h = 10
                    };

                    // SDL.SDL_RenderClear(renderer);
                    // SDL.SDL_SetRenderDrawColor(renderer, 218, 112, 214, 255);
                    SDL.SDL_RenderDrawRect(renderer, ref r);

                    SDL.SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
                    SDL.SDL_RenderPresent(renderer);
                }
            }

            SDL_mixer.Mix_FreeMusic(joy);

            SDL.SDL_Quit();
        }
示例#12
0
 public void Play(int Loops = 0)
 {
     Util.ThrowIfResultIsError(SDL_mixer.Mix_PlayMusic(myPtr, Loops));
 }
示例#13
0
 [JSFunction(Name = "playMusic")] public void PlayMusic(string audioPath)
 {
     SDL_mixer.Mix_PlayMusic(Disaster.Assets.Music(audioPath), 1);
 }
示例#14
0
        static int Main(string[] args)
        {
            SDL.SDL_SetHint(SDL.SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING, "1");
            Thread.CurrentThread.CurrentUICulture = CultureInfo.InvariantCulture;
            Thread.CurrentThread.CurrentCulture   = CultureInfo.InvariantCulture;

            //Start up SDL and create window
            var success = Init();

            if (success == false)
            {
                Console.WriteLine("Failed to initialize!");
            }
            else
            {
                //Load media
                success = LoadMedia();
                if (success == false)
                {
                    Console.WriteLine("Failed to load media!");
                }
                else
                {
                    //Main loop flag
                    bool quit = false;

                    //While application is running
                    while (!quit)
                    {
                        //Event handler
                        SDL.SDL_Event e;

                        //Handle events on queue
                        while (SDL.SDL_PollEvent(out e) != 0)
                        {
                            //User requests quit
                            if (e.type == SDL.SDL_EventType.SDL_QUIT)
                            {
                                quit = true;
                            }
                            //Handle key press
                            else if (e.type == SDL.SDL_EventType.SDL_KEYDOWN)
                            {
                                switch (e.key.keysym.sym)
                                {
                                //Play high sound effect
                                case SDL.SDL_Keycode.SDLK_1:
                                    SDL_mixer.Mix_PlayChannel(-1, _High, 0);
                                    break;

                                //Play medium sound effect
                                case SDL.SDL_Keycode.SDLK_2:
                                    SDL_mixer.Mix_PlayChannel(-1, _Medium, 0);
                                    break;

                                //Play low sound effect
                                case SDL.SDL_Keycode.SDLK_3:
                                    SDL_mixer.Mix_PlayChannel(-1, _Low, 0);
                                    break;

                                //Play scratch sound effect
                                case SDL.SDL_Keycode.SDLK_4:
                                    SDL_mixer.Mix_PlayChannel(-1, _Scratch, 0);
                                    break;

                                case SDL.SDL_Keycode.SDLK_9:
                                    //If there is no music playing
                                    if (SDL_mixer.Mix_PlayingMusic() == 0)
                                    {
                                        //Play the music
                                        SDL_mixer.Mix_PlayMusic(_Music, -1);
                                    }
                                    //If music is being played
                                    else
                                    {
                                        //If the music is paused
                                        if (SDL_mixer.Mix_PausedMusic() == 1)
                                        {
                                            //Resume the music
                                            SDL_mixer.Mix_ResumeMusic();
                                        }
                                        //If the music is playing
                                        else
                                        {
                                            //Pause the music
                                            SDL_mixer.Mix_PauseMusic();
                                        }
                                    }
                                    break;

                                case SDL.SDL_Keycode.SDLK_0:
                                    //Stop the music
                                    SDL_mixer.Mix_HaltMusic();
                                    break;
                                }
                            }
                        }

                        //Clear screen
                        SDL.SDL_SetRenderDrawColor(Renderer, 0xFF, 0xFF, 0xFF, 0xFF);
                        SDL.SDL_RenderClear(Renderer);

                        //Render prompt
                        _PromptTexture.Render(0, 0);

                        //Update screen
                        SDL.SDL_RenderPresent(Renderer);
                    }
                }
            }


            //Free resources and close SDL
            Close();

            if (success == false)
            {
                Console.ReadLine();
            }

            return(0);
        }
示例#15
0
 public void Play()
 {
     SDL_mixer.Mix_PlayMusic(streamHandle, 1);
 }