private static void Close() { //Free loaded images _PromptTexture.Free(); //Free the sound effects SDL_mixer.Mix_FreeChunk(_Scratch); SDL_mixer.Mix_FreeChunk(_High); SDL_mixer.Mix_FreeChunk(_Medium); SDL_mixer.Mix_FreeChunk(_Low); _Scratch = IntPtr.Zero; _High = IntPtr.Zero; _Medium = IntPtr.Zero; _Low = IntPtr.Zero; //Free the music SDL_mixer.Mix_FreeMusic(_Music); _Music = IntPtr.Zero; //Destroy window SDL.SDL_DestroyRenderer(Renderer); SDL.SDL_DestroyWindow(_Window); _Window = IntPtr.Zero; Renderer = IntPtr.Zero; //Quit SDL subsystems SDL_mixer.Mix_Quit(); SDL_image.IMG_Quit(); SDL.SDL_Quit(); }
protected override void Dispose(bool disposing) { if (!chunk.Equals(IntPtr.Zero)) { SDL_mixer.Mix_FreeChunk(chunk); } chunk = IntPtr.Zero; }
public void StopSong() { if (music == IntPtr.Zero) { return; } SDL_mixer.Mix_FreeChunk(music); }
public void StopSong() { if (music == IntPtr.Zero) { return; } SDL_mixer.Mix_HaltChannel(musicChannel); SDL_mixer.Mix_FreeChunk(music); music = IntPtr.Zero; }
internal static void deinitialiser_son() { foreach (var musique in musiques) { SDL_mixer.Mix_FreeMusic(musique.Value); } musiques.Clear(); foreach (var son in sons) { SDL_mixer.Mix_FreeChunk(son.Value); } sons.Clear(); SDL_mixer.Mix_CloseAudio(); }
public static void Main() { int audio_rate = 44100; ushort audio_format = SDL.AUDIO_S16SYS; int audio_channels = 2; int audio_buffers = 4096; int audio_volume = SDL_mixer.MIX_MAX_VOLUME; int timeleft = 50; SDL.SDL_Init(SDL.SDL_INIT_AUDIO); if (SDL_mixer.Mix_OpenAudio(audio_rate, audio_format, audio_channels, audio_buffers) < 0) { return; } else { SDL_mixer.Mix_QuerySpec(out audio_rate, out audio_format, out audio_channels); } SDL_mixer.Mix_AllocateChannels(32); SDL_mixer.Mix_VolumeMusic(audio_volume / 3); System.IntPtr music = SDL_mixer.Mix_LoadMUS("Tetris_theme.ogg"); System.IntPtr wave = SDL_mixer.Mix_LoadWAV("Meow.ogg"); SDL_mixer.Mix_FadeInMusic(music, 1, 2000); while (SDL_mixer.Mix_PlayingMusic() != 0) { SDL.SDL_Delay(100); timeleft--; if (timeleft == 0) { break; } if (timeleft == 25) { SDL_mixer.Mix_PlayChannel(-1, wave, 0); } } SDL_mixer.Mix_FadeOutMusic(2000); SDL_mixer.Mix_FreeMusic(music); SDL_mixer.Mix_FreeChunk(wave); SDL.SDL_Delay(500); SDL_mixer.Mix_CloseAudio(); SDL.SDL_Quit(); }
/** * Used to cleanup after the SDL resources. */ public void Dispose() { if (_renderer != IntPtr.Zero) { SDL.SDL_DestroyRenderer(_renderer); } if (_window != IntPtr.Zero) { SDL.SDL_DestroyWindow(_window); } if (soundEffects != null) { foreach (var entry in soundEffects) { var pointer = entry.Value; SDL_mixer.Mix_FreeChunk(pointer); } SDL_mixer.Mix_CloseAudio(); } }
public void Dispose() { SDL_mixer.Mix_FreeChunk(chunk); }
public void Dispose() { SDL_mixer.Mix_FreeChunk(myPtr); GC.SuppressFinalize(this); }
public void Dispose() { SDL_mixer.Mix_FreeChunk(mixerChunkPtr); }