public static Int32 SDL_GetDesktopDisplayMode(Int32 displayIndex, SDL_DisplayMode *mode) => impl.SDL_GetDesktopDisplayMode(displayIndex, mode);
public static Int32 SDL_GetWindowDisplayMode(IntPtr window, SDL_DisplayMode *mode) => impl.SDL_GetWindowDisplayMode(window, mode);
public static Int32 SDL_GetCurrentDisplayMode(Int32 displayIndex, SDL_DisplayMode *mode) => impl.SDL_GetCurrentDisplayMode(displayIndex, mode);
public static int SDL_GetCurrentDisplayMode(int displayIndex, SDL_DisplayMode *mode) => s_sdl_getCurrentDisplayMode(displayIndex, mode);
public abstract Int32 SDL_GetDisplayMode(Int32 displayIndex, Int32 modeIndex, SDL_DisplayMode *mode);
public static extern Int32 GetDisplayMode(Int32 displayIndex, Int32 modeIndex, SDL_DisplayMode *mode);
public static extern Int32 GetDesktopDisplayMode(Int32 displayIndex, SDL_DisplayMode *mode);
private static extern Int32 INTERNAL_SDL_GetCurrentDisplayMode(Int32 displayIndex, SDL_DisplayMode *mode);
private static extern Int32 INTERNAL_SDL_GetDesktopDisplayMode(Int32 displayIndex, SDL_DisplayMode *mode);
private static extern Int32 INTERNAL_SDL_GetWindowDisplayMode(IntPtr window, SDL_DisplayMode *mode);
public override sealed Int32 SDL_GetWindowDisplayMode(IntPtr window, SDL_DisplayMode *mode) => INTERNAL_SDL_GetWindowDisplayMode(window, mode);
public abstract SDL_DisplayMode *SDL_GetClosestDisplayMode(Int32 displayIndex, SDL_DisplayMode *mode, SDL_DisplayMode *closest);
public abstract Int32 SDL_GetDesktopDisplayMode(Int32 displayIndex, SDL_DisplayMode *mode);
public abstract Int32 SDL_GetCurrentDisplayMode(Int32 displayIndex, SDL_DisplayMode *mode);
public static SDL_DisplayMode *SDL_GetClosestDisplayMode(Int32 displayIndex, SDL_DisplayMode *mode, SDL_DisplayMode *closest) => impl.SDL_GetClosestDisplayMode(displayIndex, mode, closest);
public override sealed Int32 SDL_GetDesktopDisplayMode(Int32 displayIndex, SDL_DisplayMode *mode) => INTERNAL_SDL_GetDesktopDisplayMode(displayIndex, mode);
public static extern Int32 GetWindowDisplayMode(IntPtr window, SDL_DisplayMode *mode);
private static extern SDL_DisplayMode *INTERNAL_SDL_GetClosestDisplayMode(Int32 displayIndex, SDL_DisplayMode *mode, SDL_DisplayMode *closest);
public static extern Int32 GetCurrentDisplayMode(Int32 displayIndex, SDL_DisplayMode *mode);
public override sealed SDL_DisplayMode *SDL_GetClosestDisplayMode(Int32 displayIndex, SDL_DisplayMode *mode, SDL_DisplayMode *closest) => INTERNAL_SDL_GetClosestDisplayMode(displayIndex, mode, closest);
public static extern SDL_DisplayMode *GetClosestDisplayMode(Int32 displayIndex, SDL_DisplayMode *mode, SDL_DisplayMode *closest);
public static extern int SDL_GetCurrentDisplayMode(int displayIndex, SDL_DisplayMode *mode);
public static int SDL_GetDesktopDisplayMode(int displayIndex, SDL_DisplayMode *mode) => s_sdl_getDesktopDisplayMode(displayIndex, mode);
public abstract Int32 SDL_GetWindowDisplayMode(IntPtr window, SDL_DisplayMode *mode);