示例#1
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 public static Int32 SDL_GetDesktopDisplayMode(Int32 displayIndex, SDL_DisplayMode *mode) => impl.SDL_GetDesktopDisplayMode(displayIndex, mode);
示例#2
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 public static Int32 SDL_GetWindowDisplayMode(IntPtr window, SDL_DisplayMode *mode) => impl.SDL_GetWindowDisplayMode(window, mode);
示例#3
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 public static Int32 SDL_GetCurrentDisplayMode(Int32 displayIndex, SDL_DisplayMode *mode) => impl.SDL_GetCurrentDisplayMode(displayIndex, mode);
示例#4
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 public static int SDL_GetCurrentDisplayMode(int displayIndex, SDL_DisplayMode *mode) => s_sdl_getCurrentDisplayMode(displayIndex, mode);
示例#5
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 public abstract Int32 SDL_GetDisplayMode(Int32 displayIndex, Int32 modeIndex, SDL_DisplayMode *mode);
示例#6
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 public static extern Int32 GetDisplayMode(Int32 displayIndex, Int32 modeIndex, SDL_DisplayMode *mode);
示例#7
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 public static extern Int32 GetDesktopDisplayMode(Int32 displayIndex, SDL_DisplayMode *mode);
 private static extern Int32 INTERNAL_SDL_GetCurrentDisplayMode(Int32 displayIndex, SDL_DisplayMode *mode);
 private static extern Int32 INTERNAL_SDL_GetDesktopDisplayMode(Int32 displayIndex, SDL_DisplayMode *mode);
 private static extern Int32 INTERNAL_SDL_GetWindowDisplayMode(IntPtr window, SDL_DisplayMode *mode);
 public override sealed Int32 SDL_GetWindowDisplayMode(IntPtr window, SDL_DisplayMode *mode) => INTERNAL_SDL_GetWindowDisplayMode(window, mode);
示例#12
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 public abstract SDL_DisplayMode *SDL_GetClosestDisplayMode(Int32 displayIndex, SDL_DisplayMode *mode, SDL_DisplayMode *closest);
示例#13
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 public abstract Int32 SDL_GetDesktopDisplayMode(Int32 displayIndex, SDL_DisplayMode *mode);
示例#14
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 public abstract Int32 SDL_GetCurrentDisplayMode(Int32 displayIndex, SDL_DisplayMode *mode);
示例#15
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 public static SDL_DisplayMode *SDL_GetClosestDisplayMode(Int32 displayIndex, SDL_DisplayMode *mode, SDL_DisplayMode *closest) => impl.SDL_GetClosestDisplayMode(displayIndex, mode, closest);
 public override sealed Int32 SDL_GetDesktopDisplayMode(Int32 displayIndex, SDL_DisplayMode *mode) => INTERNAL_SDL_GetDesktopDisplayMode(displayIndex, mode);
示例#17
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 public static extern Int32 GetWindowDisplayMode(IntPtr window, SDL_DisplayMode *mode);
 private static extern SDL_DisplayMode *INTERNAL_SDL_GetClosestDisplayMode(Int32 displayIndex, SDL_DisplayMode *mode, SDL_DisplayMode *closest);
示例#19
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 public static extern Int32 GetCurrentDisplayMode(Int32 displayIndex, SDL_DisplayMode *mode);
 public override sealed SDL_DisplayMode *SDL_GetClosestDisplayMode(Int32 displayIndex, SDL_DisplayMode *mode, SDL_DisplayMode *closest) => INTERNAL_SDL_GetClosestDisplayMode(displayIndex, mode, closest);
示例#21
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 public static extern SDL_DisplayMode *GetClosestDisplayMode(Int32 displayIndex, SDL_DisplayMode *mode, SDL_DisplayMode *closest);
示例#22
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 public static extern int SDL_GetCurrentDisplayMode(int displayIndex, SDL_DisplayMode *mode);
示例#23
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 public static int SDL_GetDesktopDisplayMode(int displayIndex, SDL_DisplayMode *mode) => s_sdl_getDesktopDisplayMode(displayIndex, mode);
示例#24
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 public abstract Int32 SDL_GetWindowDisplayMode(IntPtr window, SDL_DisplayMode *mode);