Example #1
0
 public static Int32 SDL_GetDesktopDisplayMode(Int32 displayIndex, SDL_DisplayMode *mode) => impl.SDL_GetDesktopDisplayMode(displayIndex, mode);
Example #2
0
 public static Int32 SDL_GetWindowDisplayMode(IntPtr window, SDL_DisplayMode *mode) => impl.SDL_GetWindowDisplayMode(window, mode);
Example #3
0
 public static Int32 SDL_GetCurrentDisplayMode(Int32 displayIndex, SDL_DisplayMode *mode) => impl.SDL_GetCurrentDisplayMode(displayIndex, mode);
Example #4
0
 public static int SDL_GetCurrentDisplayMode(int displayIndex, SDL_DisplayMode *mode) => s_sdl_getCurrentDisplayMode(displayIndex, mode);
Example #5
0
 public abstract Int32 SDL_GetDisplayMode(Int32 displayIndex, Int32 modeIndex, SDL_DisplayMode *mode);
Example #6
0
 public static extern Int32 GetDisplayMode(Int32 displayIndex, Int32 modeIndex, SDL_DisplayMode *mode);
Example #7
0
 public static extern Int32 GetDesktopDisplayMode(Int32 displayIndex, SDL_DisplayMode *mode);
 private static extern Int32 INTERNAL_SDL_GetCurrentDisplayMode(Int32 displayIndex, SDL_DisplayMode *mode);
 private static extern Int32 INTERNAL_SDL_GetDesktopDisplayMode(Int32 displayIndex, SDL_DisplayMode *mode);
 private static extern Int32 INTERNAL_SDL_GetWindowDisplayMode(IntPtr window, SDL_DisplayMode *mode);
 public override sealed Int32 SDL_GetWindowDisplayMode(IntPtr window, SDL_DisplayMode *mode) => INTERNAL_SDL_GetWindowDisplayMode(window, mode);
Example #12
0
 public abstract SDL_DisplayMode *SDL_GetClosestDisplayMode(Int32 displayIndex, SDL_DisplayMode *mode, SDL_DisplayMode *closest);
Example #13
0
 public abstract Int32 SDL_GetDesktopDisplayMode(Int32 displayIndex, SDL_DisplayMode *mode);
Example #14
0
 public abstract Int32 SDL_GetCurrentDisplayMode(Int32 displayIndex, SDL_DisplayMode *mode);
Example #15
0
 public static SDL_DisplayMode *SDL_GetClosestDisplayMode(Int32 displayIndex, SDL_DisplayMode *mode, SDL_DisplayMode *closest) => impl.SDL_GetClosestDisplayMode(displayIndex, mode, closest);
 public override sealed Int32 SDL_GetDesktopDisplayMode(Int32 displayIndex, SDL_DisplayMode *mode) => INTERNAL_SDL_GetDesktopDisplayMode(displayIndex, mode);
Example #17
0
 public static extern Int32 GetWindowDisplayMode(IntPtr window, SDL_DisplayMode *mode);
 private static extern SDL_DisplayMode *INTERNAL_SDL_GetClosestDisplayMode(Int32 displayIndex, SDL_DisplayMode *mode, SDL_DisplayMode *closest);
Example #19
0
 public static extern Int32 GetCurrentDisplayMode(Int32 displayIndex, SDL_DisplayMode *mode);
 public override sealed SDL_DisplayMode *SDL_GetClosestDisplayMode(Int32 displayIndex, SDL_DisplayMode *mode, SDL_DisplayMode *closest) => INTERNAL_SDL_GetClosestDisplayMode(displayIndex, mode, closest);
Example #21
0
 public static extern SDL_DisplayMode *GetClosestDisplayMode(Int32 displayIndex, SDL_DisplayMode *mode, SDL_DisplayMode *closest);
Example #22
0
 public static extern int SDL_GetCurrentDisplayMode(int displayIndex, SDL_DisplayMode *mode);
Example #23
0
 public static int SDL_GetDesktopDisplayMode(int displayIndex, SDL_DisplayMode *mode) => s_sdl_getDesktopDisplayMode(displayIndex, mode);
Example #24
0
 public abstract Int32 SDL_GetWindowDisplayMode(IntPtr window, SDL_DisplayMode *mode);