public void OnStartWave(InputAction.CallbackContext context) { if (context.performed && !StartWaveIntterupt.IsInterrupted()) { RoundController.BeginNextWave(); } }
private void OnWaveFinished(int arg1, WaveHandler arg2) { RoundController controller = RoundController.Instance; if (controller.ActiveWaves.Length < 2) { controller.BeginNextWave(); } }