public override void OnPhotonPlayerDisconnected(PhotonPlayer other) { Debug.Log(other.NickName + " left!"); RoundController.SwitchState(GameState.Disconnecting); disconnect = true; timer = 5; }
private void NolanMove(Character chara, RoomContraller roomContraller, EventController eventController, DiceRollCtrl diceRoll, APathManager aPathManager, RoundController roundController, BattleController battleController) { Character player = roundController.getPlayerChara(); if (AutoMoveManager.move(chara, roomContraller, eventController, diceRoll, aPathManager, player.getCurrentRoom())) { //找到房间后, 等待后续细节,:根据设定找下一个房间? 开启剧本? 目前直接结束回合 Debug.Log(chara.getName() + "已经到达目标房间 (" + chara.getCurrentRoom()[0] + "," + chara.getCurrentRoom()[1] + ")"); Debug.Log("直接开打,开始疯狂攻击玩家"); battleController.fighte(chara, player); if (typeof(NPC).IsAssignableFrom(chara.GetType())) { Debug.Log("该角色是属于NPC"); NPC npc = (NPC)chara; //角色行动 找物品 } else { Debug.Log("该角色是属于怪物"); }; } }
public void CreateShouldSaveRound() { //ARRANGE var model = new CreateRoundViewModel { Level = new LevelEntity { Id = Guid.NewGuid() } }; var logic = new Mock <IRoundLogic>(); logic .Setup(x => x.Create(It.IsAny <RoundEntity>())) .Verifiable("Should save round."); var controller = new RoundController(logic.Object, null, null); //ACT var result = controller.Create(model) as RedirectToRouteResult; //ASSERT logic.Verify(); Assert.NotNull(result); Assert.AreEqual("Index", result.RouteValues["Action"]); }
public bool getConditionStatus(Character chara, RoomInterface room, RoundController roundController) { NPC npc = (NPC)chara; List <Item> its = npc.getBag().getAllItems(); bool c1 = false; bool c2 = false; for (int i = 0; i < its.Count; i++) { if (its[i].getCode() == ItemConstant.ITEM_CODE_SPEC_Y0003 ) { Debug.Log("检查剧情开启:找到任务道具" + its[i].getName()); c1 = true; } if (its[i].getCode() == ItemConstant.ITEM_CODE_SPEC_Y0004) { Debug.Log("检查剧情开启:找到任务道具" + its[i].getName()); c2 = true; } } if (c1 && c2) { return(true); } else { return(false); } }
public bool checkStatus(Character chara, RoomInterface room, RoundController roundController) { bool winc = true; for (int i = 0; i < winConditions.Count; i++) { if (!winConditions[i].getConditionStatus(chara, room, roundController)) { winc = false; break; } } if (winc) { Kate kete = (Kate)roundController.getCharaByName(SystemConstant.P4_NAME); if (kete.isDead()) { this.endFlag = 0; } else { this.endFlag = 1; } } Debug.Log("检查好人胜利条件:" + winc); this.winResult = winc; return(winc); }
public void NextCombatant() { index++; if (index >= order.Count) { RoundController.SwitchState(GameState.Cards); return; } Debug.Log(index + ". " + order[index].name + " Starts turn."); List <UnitController> targets = new List <UnitController>(); IPlayerControl owner; if (pc.isOwner(order[index])) { owner = ec; } else { owner = pc; } targets.AddRange(owner.GetUnits()); //for (int i = 0; i < targets.Count; i++) { foreach (var item in targets.ToArray()) { float distance = Vector3.Distance(order[index].transform.position, item.transform.position); if (distance > order[index].range) { targets.Remove(item); } } Debug.Log("Proceed to attack " + targets.Count + " targets"); Attack(targets.ToArray(), owner); }
public void UpdateShouldSaveTheRound() { //ARRANGE var model = new UpdateRoundViewModel { Id = Guid.NewGuid(), Level = new LevelEntity { Id = Guid.NewGuid() } }; var profileToUpdate = new RoundEntity(); var logic = new Mock <IRoundLogic>(); logic .Setup(x => x.Get(model.Id)) .Returns(profileToUpdate) .Verifiable("Should get the game to update"); logic .Setup(x => x.Update(profileToUpdate)) .Verifiable("Should save the changes"); var controller = new RoundController(logic.Object, null, null); //ACT var result = controller.Update(model) as RedirectToRouteResult; //ASSERT logic.Verify(); Assert.NotNull(result); Assert.AreEqual("Index", result.RouteValues["Action"]); }
public static void TurnOnOff(bool setActive, string gameState = "GAME OVER") { BeatManager.StopMusic(); instance.gameObject.SetActive(setActive); instance.enabled = true; Debug.Log("We are scoreer"); if (setActive) { //FindObjectOfType<PlayerEngine>().gameObject.SetActive(false); BeatManager.StopMusic(); RoundController.PauseRound(true); instance.gameState.text = gameState; instance.CurrentScore.text = StreakCounterUI.scoreToPrint.ToString(); instance.EnemyKills.text = RoundController.EnemiesKilled.ToString(); instance.SyncedHits.text = StreakCounterUI.HitsOnBeat.ToString(); instance.BestHitStreak.text = StreakCounterUI.TopHitsInArow.ToString(); instance.Deaths.text = StreakCounterUI.DeathCount.ToString(); instance.scoreToPrintScore = StreakCounterUI.scoreToPrint; instance.topHitsScore = StreakCounterUI.TopHitsInArow; // instance.enemiesKileldScore = RoundController.EnemiesKilled; // instance.hitsOnBeatScore = StreakCounterUI.HitsOnBeat; // instance.deathcountScore = StreakCounterUI.DeathCount; // instance.Invoke("CalculateScore", 0.5f); } }
void Start() { GameStatus = GameState.Main; carModelNumber = UnityEngine.Random.Range(1, 7); float start = Time.unscaledTime; for (int i = 0; i < 6; i++) { string modelPath = string.Format(carPath, carModelNumber, carColors[i]); Debug.Log("Loading: " + modelPath); carPrefabs[i] = Resources.Load <GameObject>(modelPath); } Debug.Log("Load models time: " + (Time.unscaledTime - start)); roundController = GameObject.Find("RoundController").GetComponent <RoundController>(); roundController.server = this; car_prefab = Resources.Load <GameObject>("CarController"); DontDestroyOnLoad(gameObject); players = new List <CarController>(); wss = new GameSocketServer("ws://localhost:8888"); // Client controller has a callback to this class in which we instanceiate the gameopbject (must be done in main) #pragma warning disable CS0618 // Type or member is obsolete wss.AddWebSocketService("/server", () => new ClientController(this) { }); #pragma warning restore CS0618 // Type or member is obsolete InvokeRepeating("TickUpdate", 0f, TickRate); wss.Start(); Debug.Log("WSS Running"); }
public void AddController(AController c) { if (c is PlayerController) { player = (PlayerController)c; } else if (c is AudioManager) { audioManager = (AudioManager)c; } else if (c is SlotsController) { slotsController = (SlotsController)c; } else if (c is UIController) { uiController = (UIController)c; } else if (c is RoundController) { roundController = (RoundController)c; } //else if (c is CheckpointController) //checkpointController = (CheckpointController)c; }
protected void Start() { this.turnController = GlobalControl.Instance.turnController; this.roundController = GlobalControl.Instance.roundController; this.state = turnController.State; if (GlobalControl.Instance.NewGame) { state.ResetGame(); ShufflePlayers(); turnController.NewGame(this.state); } overlay = GetComponentInChildren <Canvas>().gameObject; roundsText.text = roundController.GetRoundsText(); tokenSpawnParticles = GetComponentInChildren <ParticleSystem>(); tokenSpawnParticles.transform.position = tokenSpawn.position; CreateTags(); state.CurrentPlayer.MyTurn = true; GlobalControl.Instance.NewGame = false; turnController.UpdateUndoRedoButtons(); }
public override void initStroy(Character chara, RoundController roundController, TaskMananger taskMananger) { string monsteUrl = "Prefabs/Monsters/BenMonster"; GameObject servantObject = Instantiate(Resources.Load(monsteUrl)) as GameObject; BenMonster benMonster = servantObject.GetComponent <BenMonster>(); benMonster.setCurrentRoom(chara.getCurrentRoom()); benMonster.init(); roundController.setEndRound(benMonster); Character[] charas = roundController.getAllChara(); Debug.Log("UI 显示《《剧情模式已经开启: " + this.getStoryInfo()); chara.setScriptAction(this.getBadManScript()); chara.setBoss(true); for (int i = 0; i < charas.Length; i++) { if (charas[i].getName() != chara.getName()) { charas[i].setScriptAction(this.getGoodManScript()); charas[i].setBoss(false); } } // init story task.. initTask(taskMananger, chara, benMonster); }
// Use this for initialization void Start() { gameState = FindObjectOfType <GameState>(); roundController = FindObjectOfType <RoundController>(); string datapath = "Resources/data/skill.json"; string filePath = Path.Combine(Application.dataPath, datapath); if (File.Exists(filePath)) { string dataAsJson = File.ReadAllText(filePath); SkillConfig loadedData = JsonUtility.FromJson <SkillConfig>(dataAsJson); Debug.Log(loadedData); } else { Debug.Log("Not exists"); } //ActionConfig actionConfig = ActionUtils.Instance.LoadAction("GenericAction"); GameControll(); }
// Update is called once per frame void Update() { if (!active) { return; } // 不活跃 beginTime -= Time.deltaTime; if (beginTime > 0) { centerText.text = " " + countingNumber(); } else { centerText.text = ""; SceneController scene = Singleton <SceneController> .Instance; scene.nowState = Status.GAMING; RoundController round = Singleton <RoundController> .Instance; round.runRound(); active = false; // 设置为不活跃 } }
private void P3Move(Character chara, RoomContraller roomContraller, EventController eventController, DiceRollCtrl diceRoll, APathManager aPathManager, RoundController roundController, BattleController battleController) { NPC npc = (NPC)chara; if (P3Message.Count > 0) { npc.sendMessageToPlayer(P3Message.Dequeue()); } Character kate = roundController.getCharaByName(SystemConstant.P4_NAME); if (!kate.isDead()) { if (AutoMoveManager.move(chara, roomContraller, eventController, diceRoll, aPathManager, kate.getCurrentRoom())) { battleController.fighte(chara, kate); if (kate.isDead()) { P3Message.Enqueue(new string[] { "侦探死了?", "感谢神灵保佑,我永远是您忠实的仆从。", "哼,那个蜘蛛怪怕除虫剂的,随随便便就收拾了。" }); } } } else { AutoMoveManager.move(chara, roomContraller, eventController, diceRoll, aPathManager, roomContraller.getRandomRoom().getXYZ()); } }
void Start() { roundController = FindObjectOfType <RoundController>(); roomContraller = FindObjectOfType <RoomContraller>(); miniMapUI = FindObjectOfType <MiniMapUI>(); newDi1 = Instantiate(minRoom) as GameObject; newDi1.GetComponent <RectTransform>().SetParent(MinMapPlane.transform); newDi1.GetComponent <RectTransform>().localPosition = showMPos; newDi2 = Instantiate(minRoom) as GameObject; newDi2.GetComponent <RectTransform>().SetParent(MinMapPlane.transform); // newDi2.GetComponent<RectTransform>().localPosition = show2Pos; newDi2.SetActive(false); newDi3 = Instantiate(minRoom) as GameObject; newDi3.GetComponent <RectTransform>().SetParent(MinMapPlane.transform); //newDi3.GetComponent<RectTransform>().localPosition = show1Pos; newDi3.SetActive(false); newDi4 = Instantiate(minRoom) as GameObject; newDi4.GetComponent <RectTransform>().SetParent(MinMapPlane.transform); // newDi4.GetComponent<RectTransform>().localPosition = show1Pos; newDi4.SetActive(false); newDi5 = Instantiate(minRoom) as GameObject; newDi5.GetComponent <RectTransform>().SetParent(MinMapPlane.transform); newDi5.SetActive(false); // newDi5.GetComponent<RectTransform>().localPosition = show1Pos; east = new int[] { 0, 0, 0 }; west = new int[] { 0, 0, 0 }; north = new int[] { 0, 0, 0 }; south = new int[] { 0, 0, 0 }; }
// 回调函数 public void SSEventAction(SSAction source, SSActionEventType events = SSActionEventType.COMPLETED, int intParam = 0, string strParam = null, Object objParam = null) { if (events == SSActionEventType.COMPLETED) // 落到y轴以下 { isLose = true; sumNum--; } else { sumNum--; } if (sumNum == 0) // 如果本回合结束 { SceneController scene = Singleton <SceneController> .Instance; if (isLose) { centerText.text = "LOSE"; scene.nowState = Status.OVER; } else { RoundController round = Singleton <RoundController> .Instance; round.NextRound(); scene.nowState = Status.WATING; } } }
public void DisplayCheckboxes() { // toggleCall.isOn = false; // toggleCallAny.isOn = false; // toggleCheck.isOn = false; // toggleFold.isOn = false; double minBetAmount = 0; if (UIManager.Instance.gameType == POKER_GAME_TYPE.TEXAS) { minBetAmount = RoundController.GetInstance().GetMinBetAmountInCurrentRound() - TexassGame.Instance.ownTexassPlayer.betAmount; minBetAmount = minBetAmount > TexassGame.Instance.ownTexassPlayer.buyInAmount ? TexassGame.Instance.ownTexassPlayer.buyInAmount : minBetAmount; } else if (UIManager.Instance.gameType == POKER_GAME_TYPE.WHOOPASS) { minBetAmount = RoundController.GetInstance().GetMinBetAmountInCurrentRound() - WhoopAssGame.Instance.ownWhoopAssPlayer.betAmount; minBetAmount = minBetAmount > WhoopAssGame.Instance.ownWhoopAssPlayer.buyInAmount ? WhoopAssGame.Instance.ownWhoopAssPlayer.buyInAmount : minBetAmount; } if (minBetAmount <= 0) { cgCheck.interactable = true; } else { cgCheck.interactable = false; txtCall.text = " Call " + Utility.GetAmount(minBetAmount); cgCall.interactable = true; cgCallAny.interactable = true; } cgFold.interactable = true; }
// Unity fires off this function void Start() { // Find the common objects we use. These are created by unity. cc = GameObject.FindObjectOfType <CameraController>(); uICanvas = GameObject.Find("UICanvas").GetComponent <Canvas>(); boardCanvas = GameObject.Find("BoardCanvas").GetComponent <Canvas>(); tokenCanvas = GameObject.Find("TokenCanvas").GetComponent <Canvas>(); tokenBoard = GameObject.FindObjectOfType <TokenBoard>(); heroCanvas = GameObject.FindObjectOfType <HeroCanvas>(); monsterCanvas = GameObject.FindObjectOfType <MonsterCanvas>(); // Create some things uiScaler = new UIScaler(uICanvas); config = new ConfigFile(); roundControl = new RoundController(); // Read the version and add it to the log TextAsset versionFile = Resources.Load("version") as TextAsset; version = versionFile.text.Trim(); // The newline at the end stops the stack trace appearing in the log Debug.Log("Valkyrie Version: " + version + System.Environment.NewLine); // Bring up the Game selector new GameSelection(); }
public void Init() { if(instance == null){ instance = this; nextRoundStartTime = Time.time; } }
private void Start() { roundController = GameObject.Find("Round Controller").GetComponent <RoundController>(); health = Globals.currentDifficulty.zombieBaseHealth; navMeshAgent.speed = Globals.currentDifficulty.zombieBaseSpeed; player = GameObject.Find("Main Camera").transform; }
private void Start() { roundController = GameController.instance.roundController; actionController = GameController.instance.actionController; gameController = GetComponent <GameController>(); boardSelection = GetComponent <BoardSelection>(); }
private void Awake() { _playerHUD = GetComponent <PlayerHUD>(); _roundController = FindObjectOfType <RoundController>(); Init(); }
// Use this for initialization void Start() { roundController = FindObjectOfType <RoundController>(); roomContraller = FindObjectOfType <RoomContraller>(); diceRoll = FindObjectOfType <DiceRollCtrl>(); confirmUI = FindObjectOfType <ConfirmManageUI>(); camCtrl = FindObjectOfType <CameraCtrl>(); }
private void Awake() { GameObject gameController = GameObject.FindGameObjectWithTag("GameController"); gameManager = gameController.GetComponent <GameManager>(); gameState = gameController.GetComponent <GameState>(); roundController = gameController.GetComponent <RoundController>(); }
public void LoadResources() { wall = (GameObject)Instantiate(Resources.Load("wall"), new Vector3(7, 0, 15), Quaternion.identity); Player initial_p = Player.Instance; ClayPigeonFirer initial_cpf = ClayPigeonFirer.Instance; ScoreController initial_s = ScoreController.Instance; RoundController initial_r = RoundController.Instance; }
void Start() { map = GameObject.Find("Map").gameObject; cameraController = GameObject.Find("Main Camera").GetComponent <CameraController>(); roundController = GameObject.Find("CalculatorCanvas").GetComponent <RoundController>(); piecePlace = GameObject.Find("LevelManager").GetComponent <PiecePlace>(); levelManager = GameObject.Find("LevelManager").GetComponent <LevelManager>(); }
public override void OnPhotonPlayerConnected(PhotonPlayer other) { Debug.Log(other.NickName + " joined!"); // PhotonNetwork.Instantiate("Test", Vector3.zero, Quaternion.identity, 1); //PhotonNetwork.Instantiate("Test", Vector3.zero, Quaternion.identity, 1); //PhotonNetwork.Instantiate("LeCardsObj", Vector3.zero, Quaternion.identity, 1); RoundController.SwitchState(GameState.Deployment); }
/// <summary> /// Initializes singleton instance. /// </summary> /// <exception cref="Exception">If there is more than one instance</exception> private void Awake() { if (instance != null) { throw new Exception("Multiple RoundSystems exist!"); } instance = this; }
// Use this for initialization void Start() { duiHuaUImanager = FindObjectOfType <DuiHuaUImanager>(); roundController = FindObjectOfType <RoundController>(); guangBoController = FindObjectOfType <GuangBoController>(); confirmUI = FindObjectOfType <ConfirmManageUI>(); //recevor = GetComponent<Animator>(); }
private void P5Move(Character chara, RoomContraller roomContraller, EventController eventController, DiceRollCtrl diceRoll, APathManager aPathManager, RoundController roundController, BattleController battleController) { Character monster = roundController.getCharaByName(SystemConstant.MONSTER1_NAME); string roomType; NPC npc = (NPC)chara; if (this.P5TargetRooms.Count >= 1) { roomType = this.P5TargetRooms.Peek(); if (P5Message.Count > 0) { npc.sendMessageToPlayer(P5Message.Dequeue()); } } else { if (P5Message.Count > 0) { npc.sendMessageToPlayer(P5Message.Dequeue()); } if (monster.isDead()) { if (P5Message.Count > 0) { npc.sendMessageToPlayer(P5Message.Dequeue()); } roomType = roomContraller.getRandomRoom().getRoomType(); } else { roomType = roomContraller.findRoomByXYZ(monster.getCurrentRoom()).getRoomType(); } this.P5TargetRooms.Enqueue(roomType); } if (AutoMoveManager.move(chara, roomContraller, eventController, diceRoll, aPathManager, roomContraller.findRoomByRoomType(roomType).getXYZ())) { this.P5TargetRooms.Dequeue(); if (roomType == RoomConstant.ROOM_TYPE_HOSPITAIL_MINITOR) { npc.sendMessageToPlayer(new string[] { "我在监控室了,这个有台电脑。", "我破解了文件夹,里面有很多照片,有一张很奇怪,大家来看看。" }); } else { if (!monster.isDead()) { battleController.fighte(chara, monster); if (monster.isDead()) { P1Message.Enqueue(new string[] { "那个蜘蛛怪已经死了!。", "那个萝莉侦探还管不管了啊?" }); } } } } }
void Start() { board = GetComponentInChildren<Board>(); turnController = GetComponent<RoundController>(); Populate (); turn = turnController.Tick(); turn.MoveNext(); current = (Unit)turn.Current; ChangeState<PreTurnState>(); }
// Use this for initialization void Start() { instance = this; t = this.GetComponent<TimeController> (); }