public void OnStartWave(InputAction.CallbackContext context)
 {
     if (context.performed && !StartWaveIntterupt.IsInterrupted())
     {
         RoundController.BeginNextWave();
     }
 }
        private void OnWaveFinished(int arg1, WaveHandler arg2)
        {
            RoundController controller = RoundController.Instance;

            if (controller.ActiveWaves.Length < 2)
            {
                controller.BeginNextWave();
            }
        }