//-------------------------------------------------------------------------------------- // Fire: Call when the Player commands the Soldier to fire // //-------------------------------------------------------------------------------------- public void MouseDown() { m_bFireAni = true; if (m_eCurrentWeapon == EWeaponType.EWEP_RPG) { m_gLauncherScript.MouseDown(); } else if (m_eCurrentWeapon == EWeaponType.EWEP_GRENADE) { m_gGrenadeScript.MouseDown(); } }